Shake-Shake!

Shake-Shake!

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Pixel Art Details

Shake-Shake!



user
Title: Shake-Shake!
Pixel Artist: Zeratanus  (Level 4 Deputy :: 2641 points)
Posted: 5/9/2013 07:01
Palette: 16 colors
Statistics:  18 comments    10 faves    0 avatars

Mischief Makers from the N64, with the C64's palette!

Remake (Demake?) of this screenshot

Practiced a LOT of stuff with this piece: Never used the C64 palette before, nor any premade palette for a whole scene, and used anti-aliasing to a much greater degree and dithering, which I've never really used at all

As just about always, big shout out to the help I got in the WIP Forums, especially DragonMarx and | | | |

Discussion

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MasterGrand (Level 4 Deputy) @ 6/8/2013 03:47

very nice !


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ParkerBabyDiaperCompany (Level 2 King Checker) @ 5/25/2013 12:57

The problem with the character is the silhouette. Her arms and limbs are too spherical. If they were thinning and there were more negative space, it would look tons better imo.


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Zeratanus (Level 4 Deputy) @ 5/9/2013 16:15

Man this is weird: it looks significantly more green on my home computer than it does at work (where I was working on this over breaks/lunch and such). Weirder still that they're both iMacs from the same year...

@Crozier - I suppose I could chalk most of that up to my inexperience with backgrounds (my weakest area in general by far), though the game itself did sort of have just generic hilly grassland scenery that doesnt really mesh with the strange platforms and all. But thanks for the input!

And thanks to DragonMarx and CraftyPixel too :)


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crozier (Level 6 Hitman) @ 5/9/2013 14:38

 Man, this was always one of my favorite n64 games. Perhaps the most quotable n64 game out there. 

On a related note, the BG looks like its a different style from the foreground. It could just be the colors, but it feels a little out of place. The placement of the text box is also kind of strange. Not really digging those clouds, either.

But, still, this is a nice peice. Keep up the good work!


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DragonMarx (Level 3 Corporate Drone) @ 5/9/2013 14:28

 It came out rather nice ^_^


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CraftyPixel (Level 1 Rookie) @ 5/9/2013 13:25

- Looks great :), but a bit flat. -


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Carnivac (Level 8 Behemoth) @ 5/9/2013 12:54

Yup, palette exercises are always good practice and this is certainly a good piece.


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Zeratanus (Level 4 Deputy) @ 5/9/2013 12:43

Thanks everybody!

@ Carnivac: Yeah, it is rather yellowish-green. It very well may look better with a different palette, but it was a fun excercise regardless. And I just might go back and mess with the platform contrast sometime soon then, get them a bit more in line with the characters. As for pre-rendered sprites, I think they have their uses, but I agree that actual pixel art done well can about always blow them away. Mischief Makers in particular always confused me: They weren't complicated enough models to justify what I imagine was the benifit of not having to redraw every frame of animation.


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Carnivac (Level 8 Behemoth) @ 5/9/2013 12:16

Can't say I like the colours.  All seems to have this greeny-yellow look that makes me feel a bit nauseous but I do like the actual spriting which is preferable to the mundane graphics the N64 game had.  Have never liked pre-rendered sprites at all.  In my opinion they have never even come close to being a good substitute for decent pixel art graphics.   Anyways I have to agree the platforms don't stand out well enough from the background at least when compared to the characters who's outlines really make them pop out more than anything else.


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YellowLime (Level 3 Private Eye) @ 5/9/2013 11:51

I feel nostalgic, and I didn't even play the game back then!


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gkmero (Level 1 Rookie) @ 5/9/2013 11:51

Looks really good, man. I've never heard of the actual game. However, I would easily want to play a game with those graphics.


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bienmexicano (Level 2 Flatfoot) @ 5/9/2013 11:11

 i remembre playing this on the n64 back in the days, great rendition


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Manupix (Level 11 Godzilla) @ 5/9/2013 11:02

Actually all I know about versions is this ;)


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Zeratanus (Level 4 Deputy) @ 5/9/2013 10:45

 Thanks! Though honestly I'm not sure what version of the palette it is. I got it off some website with a list of old computer and system colors sometime last year. Can't for the life of me remember.

I'm fairly happy with the platform vs bg contrast, but you have a point with the cylinders and the crystal flash is a good idea! I'll definitely keep that in mind if I go back and mess with it some more


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Manupix (Level 11 Godzilla) @ 5/9/2013 10:38

I'd love to play it!

Which version of the palette is that? Looks a little low in saturation to me, but that's probably my laptop monitor that's tricking me.

The cubes and pipes might stand out more from the bg, contrast- or color-wise.
The pipes don't really look cylindrical, mostly because of shading.
The crystal highlights might flash for one frame only (as if they just face the light source at the right angle for an instant) and reflect from their edges only the rest of the time.

My favourite part is the right-side landscape ;)


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Zeratanus (Level 4 Deputy) @ 5/9/2013 09:44
 Thanks! and yeah, I never liked the game's graphics. They had good animation, but that the Donkey Kong Country series did the pre-rendered sprites so much better on the SNES makes Mischief Maker's sprites so confusing for an 64 game. Still, loved the game anyway though! And the C64 colors really surprised me. I didn't expect them to work so well for a very bright game.
edit: And thanks Drazelic too!

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Drazelic (Level 8 Partner) @ 5/9/2013 09:41

I really like the animation on the eyes of the tiles!


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ultimaodin (Level 3 Corporate Drone) @ 5/9/2013 09:25

A neat demake. Easily better then the origional. (never was a fan of the art for the origional)
 

The C64 pallet is actually a really nice pallet to work with.


Related & Tags


Mischief Makers Yuke Yuke!! Trouble Makers Marina Clancer Nintendo 64 N64 Treasure Zeratanus Zera, Shake-Shake! avatars, Shake-Shake! icons, Shake-Shake! pixel art, Shake-Shake! forum avatars, Shake-Shake! AOL Buddy Icons

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