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The problem with the character is the silhouette. Her arms and limbs are too spherical. If they were thinning and there were more negative space, it would look tons better imo.
Man this is weird: it looks significantly more green on my home computer than it does at work (where I was working on this over breaks/lunch and such). Weirder still that they're both iMacs from the same year...
@Crozier - I suppose I could chalk most of that up to my inexperience with backgrounds (my weakest area in general by far), though the game itself did sort of have just generic hilly grassland scenery that doesnt really mesh with the strange platforms and all. But thanks for the input!
And thanks to DragonMarx and CraftyPixel too :)
Man, this was always one of my favorite n64 games. Perhaps the most quotable n64 game out there.
On a related note, the BG looks like its a different style from the foreground. It could just be the colors, but it feels a little out of place. The placement of the text box is also kind of strange. Not really digging those clouds, either.
But, still, this is a nice peice. Keep up the good work!
Yup, palette exercises are always good practice and this is certainly a good piece.
Thanks everybody!
@ Carnivac: Yeah, it is rather yellowish-green. It very well may look better with a different palette, but it was a fun excercise regardless. And I just might go back and mess with the platform contrast sometime soon then, get them a bit more in line with the characters. As for pre-rendered sprites, I think they have their uses, but I agree that actual pixel art done well can about always blow them away. Mischief Makers in particular always confused me: They weren't complicated enough models to justify what I imagine was the benifit of not having to redraw every frame of animation.
Can't say I like the colours. All seems to have this greeny-yellow look that makes me feel a bit nauseous but I do like the actual spriting which is preferable to the mundane graphics the N64 game had. Have never liked pre-rendered sprites at all. In my opinion they have never even come close to being a good substitute for decent pixel art graphics. Anyways I have to agree the platforms don't stand out well enough from the background at least when compared to the characters who's outlines really make them pop out more than anything else.
I feel nostalgic, and I didn't even play the game back then!
Looks really good, man. I've never heard of the actual game. However, I would easily want to play a game with those graphics.
i remembre playing this on the n64 back in the days, great rendition
Thanks! Though honestly I'm not sure what version of the palette it is. I got it off some website with a list of old computer and system colors sometime last year. Can't for the life of me remember.
I'm fairly happy with the platform vs bg contrast, but you have a point with the cylinders and the crystal flash is a good idea! I'll definitely keep that in mind if I go back and mess with it some more
I'd love to play it!
Which version of the palette is that? Looks a little low in saturation to me, but that's probably my laptop monitor that's tricking me.
The cubes and pipes might stand out more from the bg, contrast- or color-wise.
The pipes don't really look cylindrical, mostly because of shading.
The crystal highlights might flash for one frame only (as if they just face the light source at the right angle for an instant) and reflect from their edges only the rest of the time.
My favourite part is the right-side landscape ;)
A neat demake. Easily better then the origional. (never was a fan of the art for the origional)
The C64 pallet is actually a really nice pallet to work with.
very nice !