Bronze Knight

Bronze Knight

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Pixel Art Details

user
Title: Bronze Knight
Pixel Artist: FreshSheet  (Level 4 Ensign :: 1570 points)
Posted: 5/11/2013 19:01
Palette: 13 colors
Statistics:  17 comments    0 faves    0 avatars

Some little thing I drew to practice armor. Liked it and added a background.

Discussion

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FreshSheet (Level 4 Ensign) @ 5/12/2013 17:36

Alright I toyed around with it a lot and I think I might be starting to understand this whole deal a bit more. The contrast of the bricks from the entire image is a lot less harsh now.

Thank you, by the way for taking the time to help me with this.


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Manupix (Level 11 Godzilla) @ 5/12/2013 16:57

Hue shifting is explained here, as well as in the interview I linked before.
The bluish grays look separate from the rest of the palette because they make an isolated color ramp with no color 'bridging' with the rest. Changing the hue of one of them a little towards the browns might help, and/or the hue and sat of one of the browns towards the greys.
I also have a feeling that this palette (as a whole) is unbalanced: it starts with a moderately saturated warm color (knight reddish brown), goes down the saturation scale to the greys and stops there without climbing back on the other side. In other words, maybe a subtly more purplish dark grey could help. Or not.

Sorry if this sounds confusing, but that's what the actual nit&grit of pixel art is made of! Trial and (mostly) error. Again I would make edits to show my points (and weed out my bad ideas before posting them haha) but can't.

There have been a number of great forum critique threads about palettes, some are linked here. But it's all down to practice in the end, words can only convey so much.

About reducing detail: yes, there is a lot, and it's evenly distributed so that it's more noisy than eye-catching. You don't have to show each brick to convey the idea that the whole wall is made of bricks. Brains are good at filling blanks, and they have fun doing it too. Pixel art is mostly about suggesting stuff that isn't really there.
Just try! Explaining is limited! Remove a few pixels from the outlines of a few bricks, preferably next to the knight where they interfere.

Whatever, take it easy and keep it fun. You're at an early point in your pixeling career and showing good progress. Take what you get and keep the rest for later ;)

Now I'm really off to
 


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FreshSheet (Level 4 Ensign) @ 5/12/2013 16:22

Any of it XD

I don't know how to further adjust my colors or what you mean by shifting the hues since I want my bricks to be that greyish blue, and I'm not sure how to integrate any other colors. And I'm not sure how to reduce detail since there is little detail anyways.


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Manupix (Level 11 Godzilla) @ 5/12/2013 16:04

Which part?

Anyway when you don't know what to do anymore, it's time for a break. Things will be clearer tomorrow! (and I'm headed for bed anyway)


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FreshSheet (Level 4 Ensign) @ 5/12/2013 16:00

I'll have to admit I have absolutely no idea what you mean or even how to go about anything else.


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Manupix (Level 11 Godzilla) @ 5/12/2013 15:35

I think you missed the or in my previous comment ;)
Dark brown is too dark after all, maybe not by much. At this point adjusting each color is the way forward.
Also don't remove colors for the sake of removing them (that white was useful!), gosh even add one or two if you actually need them!
And again, integrate! Those 2 bluish or neutral grays stand apart, so do the 2 browns to a lesser degree. Shift hues! Syosa interview, again.

Another option might be to reduce detail locally in both wall and ground. Not by much, but a few small patches of emptiness can go a long way to help composition and readability. For instance (but that's only one possibility) creating a sort of subdued halo of visual calm around the knight. By very little, right? One pixel at a time!

I'd love to do some edits but I don't have any imaging stuff right now, sorry!


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FreshSheet (Level 4 Ensign) @ 5/12/2013 14:52

Tried a whole bunch of combinations, the uploaded one is my favorite with a yellow highlight (reduces a color as well) and a shadow tone brown as the brick outline


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Manupix (Level 11 Godzilla) @ 5/12/2013 14:37

The knight is coming along nicely now. But I think you went too far on the wall, doesn't look like bricks anymore.
I'd have tried to use the darkest brown to replace what used to be black, or the lightest brown as highlights, or even the yellow. Hard to say what combination works best without trying.


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FreshSheet (Level 4 Ensign) @ 5/12/2013 14:03

Alright I tried to recycle some colors and I was able to take out 4 more


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Manupix (Level 11 Godzilla) @ 5/12/2013 12:34

Cool ;)

Next step: recycle colors.
Presently you have 3 separate palettes for 3 different image zones.
Integrating the palette and reusing (a few) colors throughout the zones will unify the piece.

More about it here.


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FreshSheet (Level 4 Ensign) @ 5/12/2013 12:26

Alright thanks the outlines are gone :)


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Manupix (Level 11 Godzilla) @ 5/12/2013 12:20

That's it. Try and you'll see!

Just need to down the contrast a bit so the sprite stands out more.


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FreshSheet (Level 4 Ensign) @ 5/12/2013 12:17

It's there. If you wanted me to take out the outlines of the bricks, I guess I can do that although I dunno how well it would look.


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Manupix (Level 11 Godzilla) @ 5/12/2013 12:11

Really??? I don't see the difference


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FreshSheet (Level 4 Ensign) @ 5/12/2013 11:35

@Manupix

Done :)


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Manupix (Level 11 Godzilla) @ 5/12/2013 11:32

I like this, but you should remove the black from the bg.


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Salahkun (Level 1 Intern) @ 5/12/2013 05:42

 looks very good buts its a bit small :P


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