Pillage Cave Area

Pillage Cave Area

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Pixel Art Details

Pillage Cave Area



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Title: Pillage Cave Area
Pixel Artist: RileyFiery  (Level 9 Federal Agent :: 18439 points)
Posted: 5/14/2013 14:31
Palette: 25 colors
Statistics:  13 comments    16 faves    0 avatars

Got to love that copy paste text.

Previous

1x for those interested.

I was asked to do art awhile ago for a game (description below) called Pillage. I'm actually pretty happy on how it turned out so far. I used Dawnbringer's palette as a base. Feel free to rip me a new one with criticism. I appreciate it, and I learn from it.

Pillage: (As described by my bud Jatz)

"Pillage doesn't really have a "Category" it fits into, it's more a bit of everything; Action, Adventure, RPG, Sandbox Exploration. Players start off in the world with nothing, and have to gather resources to build a ship (or house, or whatever they want). Players can then sail around the world (The world is procedurally generated, and is made up of an infinite amount of islands). On some islands people have set up little villiages, and if the player wants, they can raid them for resources etc. Pretty much, there are no gameplay constraints on pillage, i'ts a "Do whatever you want" kind of game." - Jatz

The images are not free to use.

Discussion

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user
_Connor (Level 5 Assistant Manager) @ 5/17/2013 02:53

 Its kinda like a warning sign not having a texture on the lava. I hope you don't mind, but i tried a little something.


user
Ellian (Level 8 Partner) @ 5/17/2013 01:24

Yeah I can imagine how hard it is, working with such a restrictive palette.
This new red looks better, yet it also looks too saturated compared to everything else... Just a random question: did you consider giving the lava some texture instead of just being a giant cluster of one color? If it wasn't for the palette problem, I wouldn't mention it (one single color, well, looks definitively good for lava), but maybe it could allow you to find something so it's neither too/not enough saturated... ?

Augh, it's getting messy in my head, I really need to get myself to work on backgrounds/tilesets/scenery.


user
RileyFiery (Level 9 Federal Agent) @ 5/17/2013 00:39

Yeah, working on the lava. I've gone through a few shades of red, here's one that stuck a bit with me. The palette contains only three reds at the moment. One which is used in a few tiles here and there, one that is more of a purplish dim red used in many tiles and another that's only used in the winter scene. 1st red is what you see in the upload. 2nd one is too dark. The 3rd red is far too dark and saturated for the lava scene. I have an orange, but it doesn't look good. I think I'll use the new red for lava to replace the 2nd shade of red I have in the current tiles. I'm trying to restrict my color usage for the tiles, but it's a tad hard.


user
RileyFiery (Level 9 Federal Agent) @ 5/17/2013 00:24

I appreciate your criticism, but I'll have to disagree with most of it this time. I'm messing with the lava trying to find a color that looks nice and matches the other tiles, but other than that, everything will stay the same. I may not have a very restrictive palette, but I am limiting my colors (36 at the moment) to an extent.


user
orange08 (Level 6 Blue Crab) @ 5/15/2013 11:06

If I were you I'd try to make the background a bit darker, maybe a little more gray-ish, to give better contrast with everything else.


user
Sertkaya (Level 1 Rookie) @ 5/15/2013 08:34

So cool like terraria!


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Ellian (Level 8 Partner) @ 5/15/2013 01:12

I'm with Connor on this, for the lava part. I don't know what the palette allows you to do, but the lava could definitively use more saturation. (that would be the lake, imo; the waterf--- lavafall? is perfect as it is)

Overwise, it looks great, as usual! The dark and simple background makes the whole thing really easy to read, and I wish I could see it animated because I spotted a couple of torchs in the upper-left part <3


user
_Connor (Level 5 Assistant Manager) @ 5/14/2013 20:10

 I think you missed a bit on the palette with this one. I think the lava should definitely be more saturated, The backgground should be less saturated for overall contrast,  and the purple around the lava edges is a cool colour - it shouldn't be.


user
LordAndrew (Level 2 Petty Officer) @ 5/14/2013 19:04

Nice! I really like the style.


user
ultimaodin (Level 3 Corporate Drone) @ 5/14/2013 18:52

Please make emeralds. That's all, thanks.


user
RileyFiery (Level 9 Federal Agent) @ 5/14/2013 16:32

Well the placement of the character really doesn't help pull focus to it. The focus of the camera in-game will be directly on your character. There will also be light effects to darken areas with no torches or lava, and areas of solid tiles. I imagine characters will be moving around quite a bit considering the nature of the game, so no worries there. I could probably lighten the armor, weapons, and what not of the characters giving them a better contrast against the dark cave backgrounds. Additionally, a player's name hovering over them would help show you where you are no matter what's happening, be you in near-pitch black darkness or not. On a side note, happy birthday mate.

@crozier, Right now, at least from what I remember, Jatz is working on terrain generation. It's still pretty early in the development of the game. Jatz and I work on this in our spare time. I deal with art, he deals with coding. I link his PJ account in the description in case anyone wants to chat him up about the game.

Edit: I made the armor on the character brighter. He stands out a bit more.


user
ParkerBabyDiaperCompany (Level 2 King Checker) @ 5/14/2013 16:14

One potential porblem is the characters are very difficult to see. They do not have a visual priority compared to the background. If they move a lot during a game, that could get around it, I suppose.
It took me quite a few looks to see the knight.


user
crozier (Level 6 Hitman) @ 5/14/2013 15:24

I'm not one for simplicity, but I gotta say I'm a big fan of the style.

So how much of this game is complete? 


Related & Tags


Pillage, 2D, side, scroller, RPG, Pillage Cave Area avatars, Pillage Cave Area icons, Pillage Cave Area pixel art, Pillage Cave Area forum avatars, Pillage Cave Area AOL Buddy Icons

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