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Yeah I can imagine how hard it is, working with such a restrictive palette.
This new red looks better, yet it also looks too saturated compared to everything else... Just a random question: did you consider giving the lava some texture instead of just being a giant cluster of one color? If it wasn't for the palette problem, I wouldn't mention it (one single color, well, looks definitively good for lava), but maybe it could allow you to find something so it's neither too/not enough saturated... ?
Augh, it's getting messy in my head, I really need to get myself to work on backgrounds/tilesets/scenery.
Yeah, working on the lava. I've gone through a few shades of red, here's one that stuck a bit with me. The palette contains only three reds at the moment. One which is used in a few tiles here and there, one that is more of a purplish dim red used in many tiles and another that's only used in the winter scene. 1st red is what you see in the upload. 2nd one is too dark. The 3rd red is far too dark and saturated for the lava scene. I have an orange, but it doesn't look good. I think I'll use the new red for lava to replace the 2nd shade of red I have in the current tiles. I'm trying to restrict my color usage for the tiles, but it's a tad hard.
I appreciate your criticism, but I'll have to disagree with most of it this time. I'm messing with the lava trying to find a color that looks nice and matches the other tiles, but other than that, everything will stay the same. I may not have a very restrictive palette, but I am limiting my colors (36 at the moment) to an extent.
If I were you I'd try to make the background a bit darker, maybe a little more gray-ish, to give better contrast with everything else.
I'm with Connor on this, for the lava part. I don't know what the palette allows you to do, but the lava could definitively use more saturation. (that would be the lake, imo; the waterf--- lavafall? is perfect as it is)
Overwise, it looks great, as usual! The dark and simple background makes the whole thing really easy to read, and I wish I could see it animated because I spotted a couple of torchs in the upper-left part <3
I think you missed a bit on the palette with this one. I think the lava should definitely be more saturated, The backgground should be less saturated for overall contrast, and the purple around the lava edges is a cool colour - it shouldn't be.
Well the placement of the character really doesn't help pull focus to it. The focus of the camera in-game will be directly on your character. There will also be light effects to darken areas with no torches or lava, and areas of solid tiles. I imagine characters will be moving around quite a bit considering the nature of the game, so no worries there. I could probably lighten the armor, weapons, and what not of the characters giving them a better contrast against the dark cave backgrounds. Additionally, a player's name hovering over them would help show you where you are no matter what's happening, be you in near-pitch black darkness or not. On a side note, happy birthday mate.
@crozier, Right now, at least from what I remember, Jatz is working on terrain generation. It's still pretty early in the development of the game. Jatz and I work on this in our spare time. I deal with art, he deals with coding. I link his PJ account in the description in case anyone wants to chat him up about the game.
Edit: I made the armor on the character brighter. He stands out a bit more.
One potential porblem is the characters are very difficult to see. They do not have a visual priority compared to the background. If they move a lot during a game, that could get around it, I suppose.
It took me quite a few looks to see the knight.
I'm not one for simplicity, but I gotta say I'm a big fan of the style.
So how much of this game is complete?
Its kinda like a warning sign not having a texture on the lava. I hope you don't mind, but i tried a little something.