![]() |
|
I like it! I agree with what ultimaodin said, and I think it might look better without dithering... BUT that's just my silly opinion. These are great regardless! Good work.
Yeah, I'm still new-ish to pixel art, and color's never been one of my strong suits. I know it sounds akin to a cop-out (and it probably is), but the direct color ramping works better for my eyes. I guess I've grown used to seeing it that way or something, I'unno.
I've read tutorials on proper color ramping (using HSL instead of straight-ramping), but I still can't seem to get the hang of it OR develop my own palettes by eye. (Even studying the palettes/ramps from existing games doesn't do me any favors.)
As I said, I welcome criticism, and I appreciate your comments - as well as any other advice you (or anyone else) can give me in this area.
While dawnbringers pallets are some of the best, you do need to know a little about colour to use it to it's full effect. hueshifting is a prominent thing in pixelart and will really help your art pop. Highlights tend to shift towards a yellow and shadows towards blue/purple. In pixelart we tend to exagerate this effect to add contrast. and additional depth. For instance on the red chest you could use the orange for the highlights. Just because DB's 32 pallet has enough colours to make straight ramps doesn't mean you should. Practise makes perfect and this is a pretty good start.
I really liked the old school feel of these chests.