DB32 Palette Experimentation: Treasure Chest #2

DB32 Palette Experimentation: Treasure Chest #2

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DB32 Palette Experimentation: Treasure Chest #2

Title: DB32 Palette Experimentation: Treasure Chest #2
Pixel Artist: StoneStephenT  (Level 8 Ruby :: 11852 points)
Posted: 5/20/2013 11:12
Palette: 26 colors
Statistics:  4 comments    1 faves    0 avatars

A couple of things you'll want to know about me: I consider myself something of a perfectionist, and I tend to run with ideas as far as I can take them.

I didn't like the previous treasure chest I'd designed with the Dawnbringer 32-color palette, so I went searching for inspiration again. I found it with Live-A-Live, an SNES RPG. I found a treasure chest design that intrigued me, so using its design as a base, I created another treasure chest design using the DB32 palette that I feel looks far better.

In keeping with the whole 'run ideas into the ground' thing, I then used the palette to create a number of other color schemes for the chest. (I love doing that sort of thing, if just because it's easier to do than designing and pixelling a whole item/sprite/etc.)

ANYWHO. About an hour, 27 colors (26 + transparency), Dawnbringer's 32-color palette, design inspiration via a treasure chest design from Live-A-Live (viewable on the sprite sheet stored at http://www.spriters-resource.com/snes/live/sheet/3052).

I welcome (and encourage) comments and criticism. Feel free to use this in whatever way you wish without limitation.

EDIT: Thanks to advice from the comments, I managed to drop a single color from the image (down to 25 plus transparency) and hopefully improve the contrast all over. Took about 45 minutes to finish the edits.


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Theoden (Level 10 Operative) @ 7/25/2013 06:34

I really liked the old school feel of these chests.

thinlikenate (Level 3 Private Eye) @ 5/20/2013 22:15

 I like it! I agree with what ultimaodin said, and I think it might look better without dithering... BUT that's just my silly opinion. These are great regardless! Good work.

StoneStephenT (Level 8 Ruby) @ 5/20/2013 18:26

Yeah, I'm still new-ish to pixel art, and color's never been one of my strong suits. I know it sounds akin to a cop-out (and it probably is), but the direct color ramping works better for my eyes. I guess I've grown used to seeing it that way or something, I'unno.

I've read tutorials on proper color ramping (using HSL instead of straight-ramping), but I still can't seem to get the hang of it OR develop my own palettes by eye. (Even studying the palettes/ramps from existing games doesn't do me any favors.)

As I said, I welcome criticism, and I appreciate your comments - as well as any other advice you (or anyone else) can give me in this area.

ultimaodin (Level 3 Corporate Drone) @ 5/20/2013 18:13

While dawnbringers pallets are some of the best, you do need to know a little about colour to use it to it's full effect. hueshifting is a prominent thing in pixelart and will really help your art pop. Highlights tend to shift towards a yellow and shadows towards blue/purple. In pixelart we tend to exagerate this effect to add contrast. and additional depth. For instance on the red chest you could use the orange for the highlights. Just because DB's 32 pallet has enough colours to make straight ramps doesn't mean you should. Practise makes perfect and this is a pretty good start.

Related & Tags

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