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I have a fairly big list of things to work on and mull over thanks to you guys. I really do appreciate it. I'll work on this over the next week or so and update it with the changes.
Again, thank you everyone.
i very much dislike the font but pretty much everything else is great
You have already recieved quite a bit of good critic. If no one else as already mentioned it, I find the font/text to be nearly unreadable.
For some reason I like the metallic looking graves. It adds some flare, to what would have been a slightly drab mockup. I'm afriad I don't realy like the main character, though.
Way to go, once again. You're getting pretty good.
This is really good! I think my suggestions are covered by the others.
those graves are very metallic! i love the way you did the ground, tho
@Jalonso
Ah, yes floaty sperms. It really is more of a ghost with no seperate features. The hair highlight was more of a random design thrown on it. Any who, I'll mess around with some green/yellow combinations and see if I can get a nice glow effect. Cheers
@Manupix
First off, thank you for the critiques Manupix. The real problem was how I did things in different windows and then brought them all together. Adobe likes to fuck with my colors on occassion, and I'm not sure the cause so I end up with similar/slightly different stuff. I would reduce the colors (it was about 70'ish at first) even further, but right now I don't particularly hate the colors I see. I'll have to go over it with a fine tooth comb later, and see what I can do. I'll just say a, for the heck of it, color reduction isn't the highest of priorities right now. The black face of the tombstones was a design choice, but I do see what you guys are talking about. I'll tweak it a bit, but like I told Jalonso, don't expect intricate stone work because I can't do it. The character lighting is top left, or suppose to be top left much like the lighting on most tiles. I'll have to tweak it, no doubt. It's not easy pulling of ground tiles in the 3/4th view perspective without ending up with a shit ton of combinations. The stone path is actually done with 3/4th in mind Nevermind, I just noticed I had the wrong stone tiles added. Here are the ones designed with 3/4th view in mind. I'll update the image later with them. I can't believe such a blunder happened.
I'm not good with bigger things, so the portrait was made simple because of my abilities as well as a style choice. If you have an idea on how to make a portrait of that dapper slime, feel free to tell me.
All your counterpoints are valid cept the floaty sperms. The squiggly hair being the same as the eye outlines can make for the hair loooking like an eye. Maybe the eye outline colored green or yellow would define them better was my point on that.
Some empty graves would be nice :)
@Jalonso
Thank you Jalonso for the feedback. When you speak of the brown dirt below the tree, are you talking about the shade of purple? I off-centered the shadows on purpose, but I'm guessing it would probably be better centered, or tweaked to fit the tree better though. I see the problem with the gravestones. The bright blue highlight doesn't help combined with the grey. I'll have to tweak it a bit and see if I can get it reading more as stone, however, don't expect intricate stone details because I can't do it. The graves are fresh because there's suppose to be a sense of rising undead. I was going to make some open holes as well as a few variations to the plots, but I haven't got around to it yet. There are several colored slimes, but nothing fancy. The name Floaty Sperms made me laugh, a lot. I meant for glowing eyes, I wasn't really going for solid eyes, but I could probably work something in. I'm jotting down a list of stuff to work on in this scene, got quite a lot so far.
For some reason this doesn't immediately appear as awesome as it actually is. I suspect the palette is a big part of the problem.
While the colors and local sub-palettes are great, they don't work so well as a whole; grass and trees for instance are at once too similar and/or too different and clash. Reducing colors down to around 32 would probably help/force you to solutions.
Agree about tombstones: the black surface looks like a monitor, it's not otherwise justified by lighting or anything.
Light on sprites is a bit inconsistent with scene light, esp on the talking vegetable. I understand game mechanics might not allow you to change this.
Perspective: everything is near-isometric (viewed down from an angle and accordingly foreshortened) except ground tiles.
The portrait is the weak point.
Real nice overall with some nitpicks.
• Tree ground blue shadows read off center. The brown dirt on base of tree tend to clash with the blue shadow too. I would remove that brown.
• Gravestones read as metal.
• Unless theres been a massacre there is no reason every grave should be freshly dug.
• Greys used in the slimes is an ugly ramp.
• The floaty sperms are slightly confusing because the hair and eyes all get blurry. Maybe yellow or green eyes?
This is gorgeous Riley! Nice job. I love the colors and reflections in the gravestones. HUD also looks amazing
Thanks for the response mate. First off let me thank you for the critiques, I appreciate them. The trees, I certainly don't disagree with you that there's a problem with them. I'm not that great with foliage, nor do I claim to be great. I don't know if I have the will power to attempt to edit them. I generally suck at natural flow. 'unno, maybe I got better. I'll mess with them later and see if I can do anything. I didn't really feel good about them, and still don't. I'm dreadful at sketching and blocking out the shapes of leaves.
Now for the video-game part, I don't quite understand it. I think you're trying to say that the lettering lines, or whatchamacallits look like a computer monitor or something? I'm not really sure. As for the dirt, I wasn't really trying to make a pile of dirt look whick is why I outlined it with the dark green. It was meant more as a patch of dirt that was recently dug up, or something of that nature. Again, I appreciate the critique man. I'm also glad that you enjoyed the mock-up.
This is amazing. It creates such beautiful atmosphere...
I have few things to say though: 1. Trees: They look weird and seem that the leaves arent stacked properly. 2. Gravestones: To me they look more like video-game screens than gravestones. So basically they arent really readable? 3. The mud near gravestones instead of coming towards screen, to show that they are pile or w/e looks more like hole or ground dug up.
These are just my opinions though, I might be wrong.
Other than that, it looks lovely. I really like the grass, slimes and cobble path; lovely!
Awesome! I love the shiny tombstones and the gentleman slime is a funny idea!
The tiles work very well and it's just overall great!!