This character was interpreted from the top left hand character for the weekly challenge. This one had a lot of obstacles from the animation to getting the palette correct, but it was fun coming up with Ideas for his movement.
Ungramax is a heavy armor type of character with extremely heavy arms which house the cooling vents for his special attack. The character itself reminds me of a walking suit of armor, but there are also other qualities that are taken from an arboreal creature. He originally had a cape but it had to be removed due to time restraints. I almost forgot how long it takes to work on an animation, but there is a certain degree of life that can only be infused into a character by means of motion.
The animation consists of three parts. A walk cycle, an Idle animation, and a special attack, that cycles in an infinite loop.
Thank you for viewing.