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I stupidly didn't even think about keyframes while doing this part, just the secondary ones.... I must have thought it was "too big to make plans" =p
Thanks for the tip, I'll remember this for the next time (should there be one)!
(And I'm not keen on fixing this piece, thanks to my dear laziness....)
You managed well with the jumpy part but failed to construct it in a good way. Did you go from frame one to frame two to frame three or work with key frames? It seems to me that all the problems here could be prevented if you had used keyframes correctly...
Thanks!
I agree with you guys about the walking animation.... As I stated now in the description, it was the most difficult, boring and annoying part for me (I think that's obvious since the other parts are just very basic movements). I still need to learn a lot about this. Anyway, my intention was to do a "jumpy" walk, like he was really happy or something. I thought it was just me who would paranoically notice such weirdness, since I looked at this animation for hours and hours long, but now I see it's an actual issue =p
I'll see if I'll be able to fix this, but it'll surely be another challenge xD
Is expression is priceless But the walking animation is a little.... I don't know, strange...
Nice one, gets my vote. :)
Though, one little thing that bothers me a lot is how the bunny's left leg moves so further out. If you know what I mean?
Yep, keyframes are key! They do take more planning, but they'll actually speed things up and make logical, smooth animations easier to produce.