big sweater nap

big sweater nap

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Pixel Art Details

big sweater nap



user
Title: big sweater nap
Pixel Artist: colorpulp  (Level 1 Intern :: 54 points)
Posted: 9/5/2013 16:47
Palette: 17 colors
Statistics:  8 comments    14 faves    0 avatars

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edit: made some changes

Discussion

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user
Phexion (Level 5 Detective) @ 11/12/2013 09:51

 The changes you made are definitely an improvement with this piece and the previous version with the dark outline is still good. I would suggest more shading on the lower part of the body specially in the legs-feet area.


user
Zizka (Level 10 Deep Blue) @ 9/10/2013 14:28

 Lovely, I really like this, especially the reflection in the hair. 


user
neofotistou (Level 5 Captain) @ 9/10/2013 07:03

The colors are amazing. So nostalgic! Congrats!
I do prefer the revised version, incredible line control and quality, love it


user
snowk (Level 7 Mass Murderer) @ 9/8/2013 08:29

 I loveeee this. Great atmosphere, to which the great colors contibute. THe title is also just really cute haha.


user
Manupix (Level 11 Godzilla) @ 9/6/2013 05:51

Hey this is good! Not sure which version I like best. Mostly this character has soul, that's no small feat ;)

I think you might have misunderstood BB's point about outlines. Anyway they're certainly not at their best right now: far too many indiscriminate black pixels! Outlines are always difficult, generally inner lines are not needed for small details as they eat up precious pixel space that could be used for texturing / shading. Shoes and sleeve cuffs for instance.

Blue-grey dithering on the sleeve gave a great texture feel, you should keep it. Agree it's not needed elsewhere.

Watch out for banding on that shoe sole.


user
Level 1 (Level 1 Intern) @ 9/6/2013 03:22

 Loving it, personally the older version is better, at least to my likings, but I think if combined both, the old, and the new one's shading idea, you can make it all better, keep up the great work


user
colorpulp (Level 1 Intern) @ 9/6/2013 02:24

hot dang, thanks for the critique! i tried out your suggestions and i gotta say, it does look cleaner without my halfassed dithering. the only places i left it in were the hair and the sleeve furthest from the viewer, because it's not too noticeable but it looked weird without it imo.

made her skin peachier & tried to make the black outlines make a lil more sense too.

lemme know what you think!


user
big brother (Level 11 Admiral) @ 9/5/2013 21:49

Nicely done! Everything works well to contribute to the overall dreary mood. The highlights on the hair fall around the crown of the head like water. I love the way the sweater seems to be swallowing her up. Her shoes look so delicate by comparison.

My only crits:

- The dithering lacks confidence. Losing it would benefit the piece. Alternatively, you could keep the dither only to give the sweater texture, and render accordingly.

- Skin color could be a bit warmer. It took me a second to read the legs. The "blue parts are land" situation can be confusing. I'm not suggesting to give it a rosy glow, just that cold skin can look warmer than the current blue-gray shade.

- The black outlines feel inconsistent. They can bring weight, shadow, and focus, but they're currently not adding any information to the piece. The rightmost shoe is a good example.

These are fairly minor concerns. Great work overall!


Related & Tags


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