Reoteer Slums Tileset

Reoteer Slums Tileset

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Reoteer Slums Tileset



user
Title: Reoteer Slums Tileset
Pixel Artist: DragonDePlatino  (Level 5 Detective :: 3868 points)
Posted: 9/8/2013 13:19
Palette: 51 colors
Statistics:  3 comments    1 faves    0 avatars

This is a tileset mockup of something I made just a few days ago. It's a location called "Reoteer Slums" from my fictional game, Super Dragonsin Saga.

Reoteer Slums is the impoverished downtown area outside the jurisdiction of Pinnacle City. Many robots and people escape there to leave behind the harsh communistic rule of the city proper. Gang fights there happen often, drug deals are a common sight and the crime rate is astronomical. But if you look hard, you can find many civilized musical artists trying to make a living among the rusted confines of this place.

My aim for creating this tileset was to convey the dreary, run-down atmosphere of Reoteer Slums. In order to survive, many of the robots there have to hoard and ration what little energy they have. I wanted to represent this concept by sparsely placing areas of glowing energy. I used Kowloon Walled City as a model. Do please excuse the high color count, as I included 3 character sprites to give a sense of proportions.

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user
Phexion (Level 5 Detective) @ 11/12/2013 12:40

I am not overly keen on the light greens in this piece, they contrast against the others a bit too much. I like the characters. Good stuff.


user
DragonDePlatino (Level 5 Detective) @ 9/15/2013 10:09

OK, there's a lot to the game so I'll just skip the storyline and such.

In Super Dragonsin Saga, you would romp around in a large 2-D Metroidvania-esque level, with the screen being able to scroll in any direction. There are 9 different playable characters ranging from 1x1 to 4x3 in size, with each having their own unique abilities and elemental powers. At any one time, 256x224 of the screen is visible with a little bit of GUI at the top and bottom. When you touch an enemy, you engage in a gridlocked 2-D rhythmic battle and the edges of the screen are locked.

On of the main mechanics of the battle system is to have a correct character for fighting that specific enemy. You could also lead the enemy to different sections of the level where you would have a tactical advantage (i.e. A series of platforms when going against an enemy with a low jumping height).


user
Mathias (Level 7 Junk) @ 9/9/2013 21:51

Describe your planned gameplay mechanics.


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