Rick

Rick

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Pixel Art Details

Rick



user
Title: Rick
Pixel Artist: Lee  (Level 1 Rookie :: 17 points)
Posted: 9/12/2013 11:14
Palette: 16 colors
Statistics:  11 comments    13 faves    1 avatars

 My take of Rick from the Splatterhouse series.

Discussion

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JustinGameDesign (Level 8 Marshal) @ 4/21/2014 09:46

Nice re-design. Interesting that you added hair, since I had previously wondered about the mask also making Rick go bald when he wore it.


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Worriedcat (Level 1 Depressed) @ 9/18/2013 04:28

awesome man! This is just perfect!


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Lee (Level 1 Rookie) @ 9/14/2013 18:19

 Thanks for the comments\crituqes all!! I think I will revisit Mr.Rick and give a little more power by adding the "wind-up" frame. 

Thanks for the link  StoneStephenT. I always find criticism helpful and I'm glad you gave yours!


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Lee (Level 1 Rookie) @ 9/14/2013 18:09

 Thanks for the comment. I never thought of the wind-up. I see what your saying.


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Ojete (Level 1 Rookie) @ 9/14/2013 10:17

She doesn't have to die. Come back to the house Rick.


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StoneStephenT (Level 8 Ruby) @ 9/13/2013 21:41

@ ConnyNordlund: Yeah, the punch itself looks okay, but without at least one frame of some sort of "anticipation" (not even a windup, just a slight hesitation between standing and throwing the punch), the animation itself looks unnatural.

@ the artist: Try throwing a punch in the same way Rick does in the animation. It feels unnatural, doesn't it? If it feels unnatural in real life, it'll look unnatural in animation. Animation, for all the realms of imagination you can explore using it, still has a basis in reality — and that goes double for animation relating to people.

A better approach would have Rick lean his shoulder back for a frame or two before tossing his punch. That'd make the punch look as if it has some actual force behind it.

As a Splatterhouse fan, I like the overall design of the sprite (you did a hell of a job on the Terror Mask itself). The animation itself proves you have a lot of promise as a pixel artist. I hope you take the criticism to heart as we've intended rather than a knock on your skill level or an attempt to push you off the site or whatever.

I have one last bit of advice for you: read up on Darkstalkers and the twelve princples of animation if you want a better understanding of how to pull off quality animation in pixel art.

You show a lot of promise, Lee. Keep up the good work.


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ConnyNordlund (Level 3 Sergeant) @ 9/13/2013 11:35

 Also, it isn't the speed that's the problem really. It can be that quick, it's the anticipation it's lacking.


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ConnyNordlund (Level 3 Sergeant) @ 9/13/2013 11:34

 Very nice detail and  really nice drawings. The punch needs some anticipation. You know, he kinda needs to "load" that punch before shooting the fist forward. It gives it more force and makes it more believeable.

 

This all depends though, if this was specifically for a game, you could do without anticipation (in most cases). 

 

Really nice work tho!


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Emperor_Pixel (Level 2 Flatfoot) @ 9/13/2013 09:23

 Look... I'm not a master in animation but, a single wind-up frame were he puts his fist back first and then goes foward would make this perfect, I think... His punch kind of comes without any strength.

The pixeling, in the other hand, on all frames, is flawless. Beautiful work.


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w4rlock (Level 5 Sniper) @ 9/13/2013 06:28

 I think is good on speed, really nice


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Peyton (Level 7 Assassin) @ 9/12/2013 17:32

The animation plays too quickly, and the character is fairly stiff.

Fairly well pixeled otherwise.


Related & Tags


Rick avatars, Rick icons, Rick pixel art, Rick forum avatars, Rick AOL Buddy Icons

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