U-Head Mockups

U-Head Mockups

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Pixel Art Details

U-Head Mockups

Title: U-Head Mockups
Pixel Artist: ptoing  (Level 7 Cuttlefish :: 17307 points)
Posted: 9/12/2013 11:36
Palette: 36 colors
Statistics:  33 comments    113 faves    0 avatars

These are quite old (2007), but I still like them and I still would love to make this game someday, though probably not in this look. But who knows. Time will tell.

NES restrictions apply... ish.

Top Pixel Art - September 2013 (#10)Top Pixel Art - September 2013 (#10)


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maxoakland (Level 2 Tulip) @ 5/12/2021 12:56

I'd play this game at least twice. It looks fun and creative

ptoing (Level 7 Cuttlefish) @ 2/8/2015 10:02

I basically made solid colour blocks going to black and then detailed them in. There really is not much more to it than that.

Pheno (Level 4 Team Leader) @ 2/8/2015 08:01

I am in absolute love with your rock formations and tiles. Any notes on how you made those?

JustinGameDesign (Level 8 Marshal) @ 4/4/2014 09:01

Among other aspects, I love the shadow of the walls in the castle and on the cliffs. I need to look these over closely, there's a lot to take in.

david lunch (Level 1 Rookie) @ 2/9/2014 03:18

this is great

Squirrelsquid (Level 4 Rubbish) @ 9/20/2013 16:12

 Alter Keiler. ist supi.

Yielmo (Level 4 Lieutenant) @ 9/16/2013 16:44

 Love this haha nice job

Carnivac (Level 8 Behemoth) @ 9/16/2013 05:58

Yeah. I can't quite see how it could be done to look exactly like it is there but hey it still looks nice.  I still can't decide whether that whole weird sub-palette thingy of the NES makes it too much of a pain in the butt to do graphics for or makes it extremely interesting and rewarding to do.  Am pleased with the couple I did anyways and there really are some lovely looking NES games but I can see why a lot of people go for a NES-inspired look rather than true NES restrictions in their indie games these days.  The rest of the screens here look doable and very nice too.

Kasumi (Level 3 Private Eye) @ 9/16/2013 04:41

I'm 100% sure (as in, I like, made a rom) the cliffs/slopes in the desert scene that are similar to the ones you like will work with about eight pixels of changes to the tiles themselves+a rearrangement of the scene to hit 16x16 borders, and I'd bet money I could make the pink cloud scene work with very little lost. Except the Yus bird and his text. :P (Disclaimer: The cliffs/slopes/cacti/cool mountain background could all work together. I make no 100% sure promises for the blocks there, I never checked.)

Consider light gray or brown (probably light gray is best) to be the universal color rather than the expected black, or sky color. Discard any yellow cloud that's touching the cliffs. (the one by the Yus and the left one overlapping the dark pink mountain can stay). Shift a few things to 16x16 boundaries. I think you'll see at this point how very little needs to be changed. Some underhangs would need one color removed, but in most cases I can see it's a very, very small loss of pixels. It's very possible I'm missing something, but I don't have time to make a rom again at the moment. You're right to study and admire this, it will teach one a lot of tricks one can use to actually comform, even if it doesn't itself without tiny, tiny tweaks (Or the ever nefarious sprite overlays).

Edit: Because it wasn't immediately obvious and I thought it was neat: http://i.imgur.com/d2q78ek.gif It says "This is not the tile." But it means "This is not the 16x16 region that only has one palette. :P

Carnivac (Level 8 Behemoth) @ 9/16/2013 03:18

Ah cool.  I wasn't criticizing.  I was just genuinely interested if there had been something I wasn't aware of when I was doing NES mock ups and researching the 'limitations'.  :)

Wugabuga (Level 1 Rookie) @ 9/16/2013 01:01


ptoing (Level 7 Cuttlefish) @ 9/15/2013 19:53

I used the NES palette which Adam Atomic used for his little NES Spec sheet. So if he fucked up, it's all his fault.

Reo (Level 11 Sphinx) @ 9/15/2013 18:55

I have a question, the dark grey you use is a super useful color and I've been using it a lot when doing NES themed sprites and tiles. But when I look at actual NES games I never see it used. Why is that?

ptoing (Level 7 Cuttlefish) @ 9/15/2013 14:09

Yeah, I see what you mean. If you look closer, there are plenty of places that would not quite work, but then again, I was not trying to be 100% NES conform. Just get the vibe.

Carnivac (Level 8 Behemoth) @ 9/15/2013 13:55

Yeah it was mainly the dark rock edge tiles in the one with the Yus in it that were intriguing me as to how the palettes would work on that.

Andrey (Level 4 Deputy) @ 9/15/2013 03:20

Nice mockups!

Mastro (Level 1 Rookie) @ 9/14/2013 15:23

Very cool!

Lethora (Level 1 Depressed) @ 9/14/2013 12:54

 Wow so much detail! Good job

ptoing (Level 7 Cuttlefish) @ 9/14/2013 12:05

Like what for example? Slopes are perfectly possible on the NES, SMB3 among other things had slopes. And I am keeping with the 4 palettes with 1 shared bg colour in these, apart from the bottom right one I think. Might be some cheating in some other places too. Not sure.


OK, just checked. The first 2 are conform. The one with the very blocky tiles is almost conform but has 5 instead of 4 palettes I think. And in the other ones I cheat here and there, because I could not be arsed. But The slopes and all that would be perfectly doable with a bit more tweaking and such. All of these could look very close to this on a real NES.

Carnivac (Level 8 Behemoth) @ 9/14/2013 03:13

I'm not quite sure how some of the seemingly non-square tiling would work unless I'm missing something.

ptoing (Level 7 Cuttlefish) @ 9/13/2013 16:42

Thanks for the comments everyone.

Friend: Most of the screens would be, yes. Of course some of them are multiple screens at once, so that would have to scroll.

Friend (Level 3 Hatchikyu) @ 9/13/2013 16:18

this is possible on a NES????!!!

epoxy (Level 1 Rookie) @ 9/13/2013 09:59

Very cute and charming!

Reo (Level 11 Sphinx) @ 9/13/2013 08:36

Gorgeous work Ptoing! Great inspiration for my own NES mockups! So smart!

Iceberg (Level 5 Killer Klown) @ 9/13/2013 03:31

 Like the rocks' texture.

Lazycow (Level 2 Flatfoot) @ 9/12/2013 23:28

Still my favourite NES screenshot-mockups. Especially these desert scenes.

ParkerBabyDiaperCompany (Level 2 King Checker) @ 9/12/2013 21:02

And I would love to play that game.

Josiah (Level 2 Flatfoot) @ 9/12/2013 20:24

 Yus, you finally post these here! Awesome stuff man c:

Mathias (Level 6 Garbage) @ 9/12/2013 16:53

 Perfect marks.

Goes to show you what some smart, well-guided style can achieve when under harsh graphics restrictions.

Carnivac (Level 8 Behemoth) @ 9/12/2013 14:44

I renember these.   I loves me some NES mock ups. :)

surt (Level 11 Godfather) @ 9/12/2013 14:11

 Now that's some niceNES.

Drazelic (Level 8 Partner) @ 9/12/2013 13:06

 Hrm. I keep thinking one of the enemy mobs is the player, not the player itself. I think it's because in each mockup the camera doesn't really focus on the player and instead focuses on the environment- which is okay for a mockup, I suppose.

Cream (Level 3 Stalker) @ 9/12/2013 12:19



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U-Head, NES, U-Head Mockups avatars, U-Head Mockups icons, U-Head Mockups pixel art, U-Head Mockups forum avatars, U-Head Mockups AOL Buddy Icons

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