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Pixel Art Details

user
Title: Nightmare WIP
Pixel Artist: Worriedcat  (Level 1 Depressed :: 821 points)
Posted: 9/23/2013 11:26
Statistics:  7 comments    0 faves    0 avatars

Alrighty, the plan with all this misery was to practice coloring on a larger scale. Still got some banding and shit, yet found it hard to convincingly transfer between colors on larger areas, (the legs for instance) Used some colder highlights but any tips regarding coloring in general would be awesome. Have kept dithering to a minimum since I dont want to mess it up further in case of not knowing what the hell im doing. Think it looks ok at the moment, but any tips to make it "pop" is greatly appretiated. Thanks.

Discussion

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user
Worriedcat (Level 1 Depressed) @ 9/28/2013 03:47

Thanks for all the tips man, will look it all over:)


user
Mr.Fahrenheit (Level 6 Serial Killer) @ 9/27/2013 21:26

 The preview is NPA change it and I believe it'll get in.


user
Night (Level 7 Neanderthal) @ 9/27/2013 14:24

 Great job, definitely can see some improvements. :)

As for making things pop out, complementry colours could be of use, they do in gerenal allow for maximum contrast between two colours, but obviously don't use them out of the blue, use them only when what you're making allows you to(i.e; it would look really weird if you made the background orange, but her skin light blue [unless there is another lightsource that is blue).

Aside that, I think you should've reused some colours in your palette ramps to allow everything in the scene to look more "close" to each other; especially at areas where light would be reflected from nearby objects. (considering the atmosphere looks redish orange, I would expect her skin, and the creature's skin for example, to look much more redish orange than that).

And also, if I'm already speaking about atmosphere. Assuming that this is in cave, and there aren't many lightsrouces, the scene should look much, much more darker than it does now.
I think I can see a river of lava in the background? if so,  this would first mean that it should be much more brighter, and also, have some reflections on nearby objects (taking into consideration of how far they are and how close they are, and how strong is the light source itself).

 


user
Friend (Level 3 Hatchikyu) @ 9/24/2013 13:04

Yes, also, this does have a lot of banding and could use a lot of clean up.  There's a lot of pixel noise too especially around the face.  What you have so far is great, but needs an extra go round of polish.  You did really well in doing the chains.  There you have shown the power of the pixel.  Other places, not as much.  Definitely work on this some more.  it'd be a shame for such a piece to not be as good as it could be


user
Worriedcat (Level 1 Depressed) @ 9/24/2013 10:38

Cool, like going from warmer to colder?


user
Friend (Level 3 Hatchikyu) @ 9/24/2013 10:23

 I would try some hur shifting or colored lighting and shadows for the skin 


user
Peyton (Level 7 Assassin) @ 9/23/2013 20:26

Gruesome.

But there are some problems with anatomy and such.


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