Whew! The fastest mock-up I've ever made! This one struck me as an idea during school, so I thought I'd give it a shot. I'm O.K. with how this came out, but it really doesn't look anything like I originally planned it...A little too brightly-colored.
For this mock-up, I was aiming to make it look a lot different than my usual stuff. This pretty much meant going for an even lower color-count than usual (16-24 is my usual goal). I also wanted to try something in the vein of a GBA game. This meant I would have to adopt a new resolution (240x160) and go for some veeery bright colors. The GBA had no back-light, so lots of games for the system (like Fire Emblem) had to use bright colors to compensate for this. The result it something that would look pretty average on the GBA, but incredibly over-saturated on a computer monitor. :P
Unlike many of the other mock-ups I've made so far, this one actually had little almost no planning put into it. Coloratl would let you play as the titular character, the tribal god of color. As Coloratl, you are the first of your kind in several thousand years to lay more than a single egg! This is a joyous occasion, but a horde of black-and-white goblins set out to ruin this. They cast a spell on Coloratl, shrinking her to the size of a person. The goblins set out to eat the eggs of Coloratl, but the colored tribesmen scatter the eggs across the world with a spell at the last moment. Your goal in the game is to carry all of the games back to the tribe where they can be protected. Also, the game would be played with the Gameboy Advance held sideways so that you have more room to see your stack of eggs.
==UPDATE 10/10/13==
- Lowered the contrast of the background. Dithering should look a little nicer. |
Yeah, I figured. I'll go ahead and edit that later today.