RPG Houses

RPG Houses

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Pixel Art Details

RPG Houses



user
Title: RPG Houses
Pixel Artist: skittle  (Level 9 Nidan :: 28510 points)
Posted: 10/18/2013 10:31
Statistics:  18 comments    31 faves    0 avatars

These gave me to opportunity to get better at color and to make assets for a project. The pallet is thee DB 32.

The left building is shamefully Zelda inspired (:L)  and the thing you see at the top right corner is a brick tile that I was experimenting with.

 

Discussion

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user
skittle (Level 9 Nidan) @ 11/8/2013 16:04

 Hehehe, thanks mate. Actually these started out as just black and white. You should try black and white sometime, it always ends up evolving into something cool.


user
raspeter (Level 2 Recycling) @ 11/8/2013 14:05

 want to learn this


user
Mandrill (Level 9 T-rex) @ 10/26/2013 10:14

Hrhr, cheers for that. :)


user
skittle (Level 9 Nidan) @ 10/26/2013 09:29

Thanks! I've just been picking through your work. The Flash Git with Snazzgun is awsome!


user
Mandrill (Level 9 T-rex) @ 10/25/2013 13:41

Very nice shadow placement and colour utilisation. The contrasts do the trick here.

Pretty good. ;)


user
skittle (Level 9 Nidan) @ 10/23/2013 19:22

Thanks, it's nice to hear that hear that!


user
Bitslap (Level 7 General Manager) @ 10/23/2013 11:35

Splendid. Your gallery shows great and steady improvement over a short period of time 


user
skittle (Level 9 Nidan) @ 10/19/2013 18:06

 Now I see more clearly what you mean. Since this is a restricted pallete I think Ill add some of my own colors to it or take some colors out of the DB 16 pallete. Editing them right now.


user
eishiya (Level 7 Bunyip) @ 10/19/2013 17:58

It really depends on the game/project. In most RPGs, buildings are background in that the characters can appear to be in front of them, but since they're also important story/gameplay elements, they need to pop from the rest of the background (the ground, trees, etc). So, in most games, they're "duller" than the foreground (characters), but brighter/more contrasted than the non-interactive background elements.

Another thing to remember is that usually, it's not the entire building that has to be the focus, but its entrance and purpose. So, you'd want the door to be the most contrasting thing on it, plus the sign or whatever other indications there are of the building's importance/purpose.

I recommend looking at the handheld games by Brownie Brown (Sword of Mana, Magical Vacation, Magical Starsign, Mother 3), they tend to do this really well. Buildings read as interactable without being overpowering, and the points of greatest contrast on the buildings are the interactive elements.


user
skittle (Level 9 Nidan) @ 10/19/2013 17:02

 Hmmm, I think I understand what you're saying but how are these building backround. I mean, wouldn't it make more sense for the building to "pop" out of everything else since they are highly interactable? As for the white decorations, I see exactly what you mean. I'll try to fool around with it to see what other combinations I manage to make.


user
eishiya (Level 7 Bunyip) @ 10/19/2013 16:43

I realise the DB32 palette limits your colour choices, but I feel like the green and blue are too bright. Buildings are generally background elements, they should be clear but not dominate the foreground. So, less-saturated colours are typically desirable for backgrounds. Backgrounds should also typically have less contrast than the foreground, and I think the  contrast between the grey walls and light grey/white decorative elements on the green building is too high.

So, while these look lovely on their own, I don't think they'd look good as part of a game.


user
skittle (Level 9 Nidan) @ 10/19/2013 13:19

 Thanks a ton!


user
skittle (Level 9 Nidan) @ 10/19/2013 13:17

 Thank you! Lots of credit goes to you for pushing me along ;).

 

@lol an honest mistake :P


user
skeddles (Level 11 Sphinx) @ 10/18/2013 18:09

 These are nice 


user
MasterSky (Level 6 Yonkyu) @ 10/18/2013 13:33

 great job! but i think you meant top RIGHT corner 


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jalonso (Level 11 Godfather) @ 10/18/2013 13:20

 You keep getting better at pixelart and pixelling in general and its very nice to see you put in so much effort :)


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skittle (Level 9 Nidan) @ 10/18/2013 13:05

 Yeah, I see what you mean. That was intentional though, its meant to be a smithy shop of sorts. I'm going to be making a more colorful version later. It looks more bland because depending on how you play the game the building colors may change if you are Good or Evil in the game. You basically just gave me that idea xD.


user
DatMuffinMan (Level 4 Mercenary) @ 10/18/2013 12:59

 really nice, but the brown building (right) seems really monochrome and bland compared to the other two.


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