In the past couple of days I've been working on building a solid RPG framework on top of Flixel. A lot of nifty featureas are already implemented; stuff like loading external Tiled (app) maps, including external .tsx files. In between coding, which is great fun ofcouse, I've been working on some art assets. This is the first semi complete sprite, the mouse!
Let me know if you have any suggestions for improvement, as well if you're interested in collaborating on this endavor.
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Thanks for the feedback! I was thinking the exact same thing; which is why the nibbling attack has four frames. I'll add another the landing frame in the end of the cycle.