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Was developing in Unity3D, so I was making full use of its multiplatform capabilities. But WindowsPhone was relatively new at that time, so the engine underlying for WP8 wasn't that much optimised.
Had to test out optimisation of the same batch of codes running on different platforms.
That's really cool! Why are you doing it on two phones though? :D
@Lindion, can check out another similiar video here. But it's kindof an old prototype. =) youtu.be/j1RYJVP6LQ8
Sorry about that, I'd removed my facebook page while my twitter remain still though :)
Thanks Kalorian =)
You can check out the brief prototype video of the game at this link >> https://www.facebook.com/photo.php?v=566017236810272&set=vb.514142305331099&type=2&theater
Really great work on this, I love all the little details! Sounds like a fun and challenging game~
@Lindion Yup. In fact, Unity3D performance for windowsphone 8 is up to a pretty good standard now.