Castlevania: Symphony of the Night - NES Edition 2

Castlevania: Symphony of the Night - NES Edition 2

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Castlevania: Symphony of the Night - NES Edition 2



user
Title: Castlevania: Symphony of the Night - NES Edition 2
Pixel Artist: Emperor_Pixel  (Level 1 Rookie :: 2060 points)
Posted: 12/16/2013 13:33
Palette: 20 colors
Statistics:  13 comments    49 faves    0 avatars

Second part of my Castlevania SotN demake set

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Much like before, this is an attempt at emulating not only the limitations of the NES, but also the style of the classic Castlevania games.

While I was working on it, I figured that many aspects of the art would be probably impossible on a real NES, like the "loading room", which uses a shiton of different tiles to form the angels, which (I've not counted) probably surpass the 256 tile limit of a normal NES game. I do not care for this, however, as my intention is more to "imitate" the visual style than to obsessively restrict it to hardware limitations. Castlevania III is beautiful, but Symphony of the Night is even more beautiful and detailed. Going purely for CVIII's graphical system would not be enough.
 
Even so, I tried being extra careful with palettes and tile sizes, including sprites. This complete set has 20 colors, but each individual image has less than 12. The tiles are ALL 8x8. Of course, the transparency won't allow you to count pixels on some of them.
 
And that's it. I plan on doing one last set with more iconic moments from Symphony of the Night, including some enemies (maybe one or two bosses) soon.

A cookie for the first one to figure out where these specific save and loading rooms are located on SotN's original map xD

PS: Before anyone points out, Alucard's cape is intended to be a separate sprite, Mega Man style, that can change colors depending on what cape he's wearing. However, I'm thinking about changing Alucard's light grey color to reflect the cape, like the old games used to do when wanting to demonstrate that the character changed costume, or "palette swapping".

 

Discussion

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user
Emperor_Pixel (Level 1 Rookie) @ 12/21/2013 12:53

Great!

I cannot wait to see the finished product. Keep up the good work!


user
Lexou Duck (Level 2 Flatfoot) @ 12/21/2013 09:27

that quite nice !, im actually making a demake of rondo of blood at the moment !
http://www.vg-resource.com/showthread.php?tid=21967


user
Dokitsu (Level 9 Nidan) @ 12/20/2013 11:30

omfg, so f' nice.
I love this game.


user
Damian (Level 9 Federal Agent) @ 12/20/2013 06:38

 I like this a lot! For some reason I even tried to fave it twice, mind you on two different days.


user
Emperor_Pixel (Level 1 Rookie) @ 12/17/2013 10:19

 Thanks haha

The NES cannot mirror tiles for backgrounds. But wow, that's a whole bunch spare tiles! Got lucky there, I guess haha

 The Save Room has much less tiles than the loading room, incredibly.


user
r1k (Level 1 Rookie) @ 12/17/2013 09:30

I had pyxeledit count the tiles in the loading room for you.  I forget if the nes could mirror tiles or just sprites.  If it could you only have 57 8x8 tiles.  If it couldnt, you still only have 101.  Thats not including the hud though.


user
tuaarita (Level 4 Mercenary) @ 12/17/2013 07:16

 to the monthly top with ye


user
Carnivac (Level 8 Shodan) @ 12/17/2013 02:45

heh, ROM rather than CD. Nice touch.  I would so play this.  Looks a lot more appealing than actual Castlevania games have lately...


user
failureboy (Level 7 Assassin) @ 12/16/2013 21:14

this is really cool.  Feels like it would play just as well.

Alucard's head seems a little wierd, though.  It's resting too far forward on his neck??


user
Kalorian (Level 1 Thug) @ 12/16/2013 17:46

Really beautiful scenes, your portait of death really has nice depth to it. Especially for being made of only 3? colors!


user
r1k (Level 1 Rookie) @ 12/16/2013 16:38

this is awesome!


user
MtL (Level 1 Rookie) @ 12/16/2013 16:17

 That preview is awesome


user
skittle (Level 9 Nidan) @ 12/16/2013 14:28

 Your portraits are top notch!


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