Pillage Fort Noob

Pillage Fort Noob

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Pixel Art Details

Pillage Fort Noob



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Title: Pillage Fort Noob
Pixel Artist: RileyFiery  (Level 9 Federal Agent :: 15229 points)
Posted: 1/9/2014 04:55
Palette: 45 colors
Statistics:  23 comments    24 faves    0 avatars

Well this was a spur of the moment development for some of it. It's still being worked on, but still a ways away from some amount of playability.

Got to love that copy paste text.

Previous

1x for those interested.

I was asked to do art awhile ago for a game (description below) called Pillage. I'm actually pretty happy on how it turned out so far. I used Dawnbringer's palette as a base. Feel free to rip me a new one with criticism. I appreciate it, and I learn from it.

Pillage: (As described by my bud Jatz)

"Pillage doesn't really have a "Category" it fits into, it's more a bit of everything; Action, Adventure, RPG, Sandbox Exploration. Players start off in the world with nothing, and have to gather resources to build a ship (or house, or whatever they want). Players can then sail around the world (The world is procedurally generated, and is made up of an infinite amount of islands). On some islands people have set up little villiages, and if the player wants, they can raid them for resources etc. Pretty much, there are no gameplay constraints on pillage, i'ts a "Do whatever you want" kind of game." - Jatz

The images are not free to use.

Edit: Tweaked the furnace a bit to stand out less from the wall. Also tweaked the sign a tad.

Discussion

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arthurfom (Level 1 Rookie) @ 4/21/2016 17:23

where can i play it??


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Theoden (Level 7 Sheriff) @ 11/6/2014 04:27

@Feramphy: Yes I agree but for some reason he gets angry when people say that. Don't know why.


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MasterSky (Level 6 Yonkyu) @ 1/28/2014 16:55

exactly what i thought


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Feramphy (Level 1 Thug) @ 1/22/2014 20:19

Hey, did you take inspiration firm King Arthur's Gold? A lot of the tiles look like the ones in the game.


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RileyFiery (Level 9 Federal Agent) @ 1/16/2014 18:17

1x, I also put a 1x link in all of the descriptions. Also, that's quite a flattering thing to say.


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Friend (Level 1 Jukyu) @ 1/16/2014 09:55

is it bad that I wish terraria looked like this?

also, is it possible to see this at 1x?


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Wugabuga (Level 1 Rookie) @ 1/11/2014 08:46

! How could I miss this!! Hey we should make this alive! ;) 


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Carnivac (Level 8 Shodan) @ 1/10/2014 04:53

That's cool.  If I were to play this game I would choose to play zoomed in all the time. :)

The Minecraft feel mostly, for me anyways, comes from the land blocks especially in the background layer where they haven't the nicely detailed objects to take away from the overall grid look.  I find they clash a bit with the clouds and would like to see more background objects to break up the flat squareness of the background blocks (in similar way to the grass and rocks you've got in the foreground layer.  But hey it's your piece.  My fave things are just how recognisable various things are in the small sizes such as the fireplace, bed, lights, the wonky sign and such.


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Carnivac (Level 8 Shodan) @ 1/10/2014 04:52

Yeah, maybe.  I just don't care for high resolution in pixels.  It's one reason of several why I wish there was that discussed idea for an option for the submitter to set a default zoom size.  I'm always zooming into images here because I like pixel art because of the actual pixels that make up the piece and I like to be able to see them and how they fit together.   Higher resolutions take all that away from me and leave me cold.   Guilty Gear is a nice game but graphically for me it pales in comparison to Street Fighter III or even the Alpha series level of graphics, partly because of the higher resolution and also because it seems the resolution led to really sloppy pixel technique in the graphics.  But as I mentioned even if GG's spritework were of much higher quality technique I still would prefer the lower res Capcom fighters just cos the way the pixels form the characters and details if a huge reason as to why I even still prefer pixel art over all other 2D digital art forms.


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RileyFiery (Level 9 Federal Agent) @ 1/10/2014 00:17

@CELS, yeah, I just wanted to let him know that it would be an individual's choice regarding what scale they want to play at and that no one would be forced to play it at 1x. Also with your feedback I've changed the iron/silver ore to remove the sharp line through them. I would add reflected light off the torches, but I have yet to decide on how far I would need to pixel the reflection, and how far scripted light would reach. I'm still debating on whether or not to change up the torches in terms of design to more like a lantern or something. Anyway, I appreciate your feedback. It's all very helpful.

@ADrawingMan, yeah I can see the downside to it. I wanted to give the tiles (sand, dirt, clay, natural blocks) around water a soaked look.


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RileyFiery (Level 9 Federal Agent) @ 1/10/2014 00:12

@Stava, thank you for your valuable feedback. I used it to tweak some things. I darkened the interior wall tile and I brightened the ladders to stick out more. I've also messed with the tree a bit trying to incorporate what you suggested. Let me know if it's a step in the right direction or not.


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Jatz (Level 1 Intern) @ 1/9/2014 17:29

@Phantos: Think more along the lines of Terraria with more of a focus on PvP/PvE conflict, town building, and exploration. More focus on weapons and combat, and Pillaging other's settlements, as the name suggests.

You could, of course, choose to build a town or a castle or whatever you like, and rarely leave it, relying on your ability to trade wares rather than fight for them. The idea behind Pillage is that of a persistent world where you and your friends can choose your own play style without feeling forced into a certain one, rather than being forced into either fighting or gathering as other games in the genre do to a degree.


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CELS (Level 7 Sheriff) @ 1/9/2014 16:01

@Riley: I don't think Carnie was referring to the scale in this pic, but rather my wish to see a full-screen game with this scale in 1920x1080 resolution and no zoom. In regards to the tree, I respect that it was a stylistic choice, but I would never have guessed it in a million years. Oh, and another tiny detail, if it's of any interest: the horizontal line on the iron / silver ore in the ground is very prominent, so it looks a bit too artificial (i.e. not natural) in my eyes. I also agree with Stava in regards to the indoor tiles. And some reflected lighting from the torrches would make sense, since you already have reflected lighting from the fireplace. (I mean in addition to the yellow halo)

  @Carnivac: It would definitely be a considerable challenge to make tiny sprites work in HD, but I can easily think of a few way to make it easier on the eyes. My main issue is that it feels like I haven't seen too many pixel art games that really made full use of the potential that comes with individual pixel control. It's kind of like hand drawn animation. By the time the art was reaching its pinnacle, people were already trying to replace it with cheap computer technology. (I don't know if that's entirely true, but I'll use the analogy anyway)
Sorry to hijack the comment field. I'll be quiet now. 


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Stava (Level 8 Rear Admiral) @ 1/9/2014 15:08

Great work !

there's 2 things I would change, one is the colors of the houses background tiles, I'd make them darker to give it more depth and so that grey color doesn't blend with brown used on the stairs..

and I would try and make the tree more round, giving it highlighted leaves only on edges, then a layer of leaves without highlight behind them and keep the middle either plain or giving it few dark leaves..


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Dokitsu (Level 9 Nidan) @ 1/9/2014 14:28

OMG of tileset. *-*
I love it.


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skittle (Level 9 Nidan) @ 1/9/2014 13:30

Sorry, I should of probably said why D:. I think the water tiles (the surface water block) are great, I just don't think the water overlapping the dirt looks good. That's just me though.


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Phantos (Level 1 Gangster) @ 1/9/2014 13:14

...So, it's Terraria?


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RileyFiery (Level 9 Federal Agent) @ 1/9/2014 09:04

@Carnivac, you'll be able to choose the scaling in the game, so you won't be forced to have eye bleeding sized graphics. I'll tweak the colors as I go hopefully ending up with something more original and appealing. I started with DB's palette because I'm fairly bad at picking colors from scratch, but like you said, it is overused. The minecraft feel was semi-intentional. I really only tried to give it a blocky feel, but it makes sense since Minecraft has the same feeling. It's still a work in progress, so there's a lot of room for improvement.

@ADrawingMan, do you have a suggestion for the water? I'm all ears for ideas on how to improve it. Also thank you for the kind words.


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skittle (Level 9 Nidan) @ 1/9/2014 06:58

I'd love to get my hands on this. Looks blooming awsome! The only thing that I don't like is the water, but I think everything else makes up for it.


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Carnivac (Level 8 Shodan) @ 1/9/2014 06:40

how the hell would you even see anything at that size?  or be able to keep eyes focused on the important things.  Ugh.   So sick of high resolutions and tiny graphics.  Bad enough with small barely-readable fonts in games these days.

Anyways this piece is nice.  Palette is a bit dry and but given the over-used source of it that's too be expected.   I like the details but the Minecraft-like style of it all puts me off somewhat  But if that's what you set out to achieve then well done.


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RileyFiery (Level 9 Federal Agent) @ 1/9/2014 05:23

@CELS, Thank you for the furnace suggestion. I've tweaked it a bit and yes the other thing is a safe.  The bridge is done the way I would probably build it in the game. The dark green is the tree's trunk and is merely a stylistic choice. Also after talking with Jatz, you'll be able to play it at 1x.

@ Marina, thank you very much for your kind words.


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Marina (Level 9 Necrophiliac) @ 1/9/2014 05:13

Really beauty and simple.


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CELS (Level 7 Sheriff) @ 1/9/2014 05:10

Wonderful. I have a dream of seeing a pixel art game with this kind of tiny scale, except run with 1920x1080 fullscreen at 1x size. Each level would basically fit on your screen, like Aldo.

But I digress. Great work! In an attempt to offer criticism, I would say that the bridge doesn't look like a bridge because there's no air underneath, it just sits on the surface of the water like a pier. I don't understand what's going on with the vertical line on the tree foliage... is this a 3D game where you can rotate the camera angle? And I would like to see the fireplace with a muted outline, like you've done with the safe (?). The dark outline makes it look like it's in the middle of the floor, instead of a part of the wall.


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Pillage, 2D, side, scroller, RPG, Pillage Fort Noob avatars, Pillage Fort Noob icons, Pillage Fort Noob pixel art, Pillage Fort Noob forum avatars, Pillage Fort Noob AOL Buddy Icons

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