Trees

Trees

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Trees



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Title: Trees
Pixel Artist: Cyangmou  (Level 8 Marshal :: 49106 points)
Posted: 1/28/2014 02:52
Statistics:  12 comments    20 faves    0 avatars

Different kind of trees done throughout the years.

Discussion

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Suikostar (Level 1 Rookie) @ 9/15/2014 01:35

What a great statement :)


user
Cyangmou (Level 8 Marshal) @ 2/23/2014 12:02

I suppose the Dieselpunk tree indeed looks strange without being in context projection-wise. Also the cast shadow is still missing, so it's hard to imagine the ground plane and the exact position.

Like all game graphics it's looking odd outside an actual game.

But feel free to give criticism, I will think about it.

I disliked the one you referred to as fantastic because it was off perspective wise and the style-impression was kinda weak =) (Alice in Wonderland mixed with realistic rendering don't seems to match together very well) So different opinions are always interesting.

The styles are different, because I don't really give a fuck about "my personal style" nor do I think it's necessary to identify my art just with a certain style. I think it's too early for me to go with a style and say "oh yeah I will just use that one now, because it's the best" - there is so much stuff I haven't even thought of yet.

I am thinking of style rather as a tool, like color and other techniques - of course there are techniques I personally prefer, but if graphics for a certain purpose are needed only being able to draw in your own style hurts.

And to get achieve a certain impression you need the fitting tools. The Dieselpunk game plays a lot with that approaches - at least some of the stuff I know of - there is so much left I don't know.

Realism or Hyperrealism might showcase skill and perfection, but for a game sometimes bold stylization is much more effective to get your point across or just to play with a message. In the end we are talkign of games and I think the most important thing game art has to do is to set a mood.

Entatar for this year, I already forgot about it, have some plans =)

Collab sure, could be cool. You know how to reach me =)


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Super17 (Level 8 Cannibal) @ 2/23/2014 11:15

Hu, how could I miss this compilation? Nice to see your progress over time here.

To be honest, I don't really like the tree for the dieselpunk game. The foliage looks a bit strange to me, because every leaf seems to point toward the viewer. But the tree on the left to your entatar under 2014 looks fantastic (just the contrast on the foliage is a bit low compared to the bark), I just wonder why the styles are so different.

Anyway, I'm not here to give criticism, I just want to say I'm glad to the your progress and that you working on your own RPG again. And that I really like your entatars. Maybe you noticed that I'm fascinated by "plant people" too. I just wonder If we could to a collaboration in the distant future or so. Well, I'll wait for your entatar 2014, I hope you'll find some time for it.


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Cyangmou (Level 8 Marshal) @ 1/28/2014 09:51

it's 2009


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shampoop (Level 5 Killer Klown) @ 1/28/2014 09:22

your 2001 tree is better than I could do   It's cool to see your progression.  Good luck finishing your new game.  It looks great! edit: 2009


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Gecimen (Level 11 Master Assassin) @ 1/28/2014 06:30

There's a major difference between Pixeljoint and Pixelation. Pixeljoint is a gallery site and within its nature comes heavy traffic. There are tons of people who visit this site for checking out the visuals every now and then and never become a member (including my wife's students at the uni). Most of these visitors meet pixel art for the first time, and some of these go as far as trying pixel art for themselves. So we're not a closed community of expert pixellers like Pixelation. There are tons of new comers and young people among us. PJ doesn't only welcome them, but has taken over the mission of guiding them, standing as a gallery of examples. Other sites has pixeller of the year contests, PJ has weekly challenges. Other sites often discuss mastery issues, we discuss banding and pillow shading.

Two sites doesn't really compare. Yet for people like you, both sites may have separate roles. You can publish your work in here among other pixellers and discuss art in Pixelation.

The fact that some people deleting their old pieces bothers me as well, but we can't do anything about it. If Pixelation had a gallery, the same thing would happen.


user
CELS (Level 7 Sheriff) @ 1/28/2014 03:51

In regards to what I consider your main message here, the importance of embracing and learning from mistakes rather than avoiding them, I agree whole-heartedly.

In regards to your introduction, about the difference between PixelJoint and Pixelation, I really don't understand what you mean, except by having read a few similar comments here and there. I like both sites equally and I don't perceive any such difference. Since the WIP forum on PJ is almost deserted by PJ's "top artists", the only difference I'm seeing is that communication on PJ happens mostly in the gallery, while communication on Pixelation happens on a forum. I think that a lot of the characteristics of PJ or Pixelation are defined by a very small handful of people, rather than the majority of active participants. And the difference of opinion and vision that are sometimes alluded to don't necessarily reflect some deep and all-encompassing schism.

Sure, some people get ignored in the PJ gallery. But some people get ignored on Pixelation too. No matter if it's a lack of "favourites" or a lack of thread replies, both situations "gives a bad feeling to show". On both sites, people get more excited by the masters than the novices.

I guess one of the reasons I'm still doing Pixel Art is the great debt I feel towards the people here on Pixeljoint who have helped me through my mistakes. I hesitate to make a list, but onek, Manupix, Gecimen, Delicious, jalonso, Miumau0 and, certainly, you yourself come to mind, as well as many, many others. Like I said, the PJ WIP forum is more quiet today than when I started, but there's still a handful of people there who go above and beyond to help others out. A special mention goes to H|F, but there are several others, and they know who they are.

As a final and completely unrelated note, I share your love of trees, but it's interesting to see that they represent so different things for different people. I love them for their old age, resilience and static nature, their constancy. Not as symbols of growth and change. Anyway, I'm rambling now. I very much like your tree for the Gothic dieselpunk game.


user
skittle (Level 9 Nidan) @ 1/28/2014 03:22

I was going to write a long reply but I guess I'll just sit back and watch :P.

I stand in aw of your trees!


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