awesome animation hahah but lol at the preview hahahah
Thank you all!
>KitKatFresse >Arkan85 >Bauske
Yes I know.
I'm not satisfied yet. Particularly, it is a lower part of the body.
I want to draw sprite more attractively.:)
Great work and really nice girl.... maybe her foots are a bit too big
Holy crap what.
Even with the proportions that are not to my preference, I am SERIOUSLY impressed.
Animation is so time consuming even on a smaller scale that I can't imagine how much time this must've taken. Looks gorgeous too! The axe is really amazing, and I love her face. The only thing that bothers me are the pants. They look sorta messy, but also look like fabric. I can't see the individual frames to tell the difference. xD
GENIUS WORK!!!!!!!!!!!
Awesome guy...This shadows, colors omfg!
Looking forward to see her house. Your style is very interesting.
Thank you all!
>Muxaun
/1) The default PJ grey background doesn't play very well for her.
/2) The color distance between the darkest and the brightest colors is too low: she looks misty.
When draw sprite, I always think it use for game. (even my own training like this girl.)
Therefore ,I think sprite must endure any situation.
Take background for example. Black , white, forest, in the house , of course grey too.
I want to show all naturally , and low contrast is easy to see naturally anytime.
It's just my own thought , and might be wrong .;)
I love your colors, very beautiful. Background too. It's cool!
And I'm surprised , your work is very early. :)
>Muxaun
/3) She looks heavy and it is strange that her boots are leaving fragile grass and flowers intact.
>Mandrill
/A fancy backround with 2-3 moving layers at different paces would make it even better.
As you say I think.
I will try these at the next time (When I make her house).
But it may not be the animation because size becomes huge. :o
Oooh, this sprite has such a distinct style and 'life' to it that I don't often see with sprites of that size. The animation looks wonderful, too. Kudos to you for your effort!
Excellent work. I love the mood of this piece. And I love how exaggerated the movement of her shoulders is.
There are three things though:
1) The default PJ grey background doesn't play very well for her.
2) The color distance between the darkest and the brightest colors is too low: she looks misty.
3) She looks heavy and it is strange that her boots are leaving fragile grass and flowers intact.
Here's a quick edit for you to check it first two nitpicks are making any sense or not: i.imgur.com/1A6LM4r.gif (I am not totally sure myself)
Really, really awesome.
A fancy backround with 2-3 moving layers at different paces would make it even better.
Thank you all!
/DarkfalzX/Dr.D
No,I can not use 3d. I may do faster,more accurately, if i can use 3d.:) torso,,arm,,etc.
/Hiuru
Maybe,28-32hours.Slowly!:(
I think the torso rotation is way over-exagerrated.
Some of the rendering is really nice, like the Axe-head, her belt, and the back of her shirt.
Have you pixeled over a 3D model? Because it looks like you used a 3D core for this.
Also - like in many 3D objects - there is very little weight to it - her legs pretty much glide across the ground.
I would love to know how long that took you to animate, geez!!
You know what they say about people with big feet......