It's not too bad to be honest, but the dithering on the sides of the blade are pretty random. I'm not a pro, but I'll try to give any advice that might be a little helpful anyway. Find a point of which light is coming from, and where it hits the blade. That side will be brighter than the other side of the blade. Now, what I believe would be nice, would be to blend the parts where the dark and the light sections of the blade Intersect by slight dithering (pretty much what you've been doing randomly down the sides of the blade.) That might help. The handle could use more detailing, and the same thign I said about the light hitting it at a certain spot affects that as well. Hope this helped and hope you continue to grow in pixelizing. I know I'm trying to do the same.
light, angel, League of Legends, gold, INTO THE FRAY avatars, INTO THE FRAY icons, INTO THE FRAY pixel art, INTO THE FRAY forum avatars, INTO THE FRAY AOL Buddy Icons
Sponsored Products
Donate
Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.
It's not too bad to be honest, but the dithering on the sides of the blade are pretty random. I'm not a pro, but I'll try to give any advice that might be a little helpful anyway. Find a point of which light is coming from, and where it hits the blade. That side will be brighter than the other side of the blade. Now, what I believe would be nice, would be to blend the parts where the dark and the light sections of the blade Intersect by slight dithering (pretty much what you've been doing randomly down the sides of the blade.) That might help. The handle could use more detailing, and the same thign I said about the light hitting it at a certain spot affects that as well. Hope this helped and hope you continue to grow in pixelizing. I know I'm trying to do the same.