Specing the game up to colour to help keep the kids engaged and make sure the monsters are more distinguishable.
Going to have trouble moving the trees over, I know it, haha.
This is 4 maps that will be scrolled "single screen"/"zelda" style, with a 2 tile HUD above that. I'm going to have to manage my palettes better to get those houses to pop a bit more.
Changing to a smaller space per-area has been good, it forces me to focus on what matters in each area and make sure each monster encounter is memorable.