Dungeon Mockup

Dungeon Mockup

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Pixel Art Details

Dungeon Mockup



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Title: Dungeon Mockup
Pixel Artist: Buch  (Level 3 Sergeant :: 1197 points)
Posted: 3/18/2014 09:37
Palette: 19 colors
Statistics:  8 comments    13 faves    0 avatars

This one was made as the graphics for a jam I wanted to enter (the Procedural Death Jam), but I didn't have time to make the game itself.

Discussion

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JustinGameDesign (Level 8 Marshal) @ 3/25/2014 08:16

Would love to see more like this.


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Buch (Level 3 Sergeant) @ 3/19/2014 09:06

Thank you all!

@Ticxta, @Dr D: Yeah, I'm aware of the perspective issues. Simply, I made this and then left it unrefined not having time to enter the jam. I did want to try and adjust that side door tile, but dropped the project before doing that.

Sprites were intentionally monochrome, since the gameplay idea was to have an element-based fight system, and colors had to represent the corresponding element. Not very original, I admit


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Dr D (Level 4 Shichikyu) @ 3/19/2014 04:14

The thing is the bottom walls can be seen too. There is no correct perspective for the door if it's going to be used over and over again as the same tile. This is apparent if you move the door down one more tile and compare it to that corner instead of the upper corner.

Personally I'd make the door perfectly horizontal than with an angle, but then comes the problem of the sprites not matching the walls or door at all in their perspective. It's slightly less of a problem if the sprites are not shown physically entering the door at all, perhaps like a fadeout effect if they press in the direction while in front of it.


Anyways, liking the art a lot. That is just a perspective rant that really plagues all games with this perspective in general, even those Zelda games. It's not really that big of a deal though.


Were all of the sprites intended to be monochrome on purpose? (With the exception of the bottom left one) I feel like they look like clay sculptures, a bit.


 


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Tricxta (Level 4 Mercenary) @ 3/18/2014 17:10

Looks really nice at 2x, I'm a particular fan of those walls, well done 

However, is the door on the side meant to be drastically reduced in height?  otherwise I think it would've come out better if it were running more upwards. See image. i.imgur.com/6mP4ymI.png


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Bauske (Level 4 MSX) @ 3/18/2014 14:55

The wall tiles are really well done here. I love the perspective. It doesn't look off or forced. Great colors as well!


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Pixelart_kid (Level 6 SWAT) @ 3/18/2014 12:10

Nice Tiles and sprite


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Wugabuga (Level 1 Rookie) @ 3/18/2014 12:09

HEy so great!


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Noxlof (Level 1 Jukyu) @ 3/18/2014 12:09

I love it! <3


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