You need to be logged in to rate pixel art.


Pixel Art Details


Title: X-Cosmos
Pixel Artist: CELS  (Level 7 Lotus :: 19570 points)
Posted: 3/19/2014 10:46
Statistics:  18 comments    30 faves    0 avatars


  • Construct vast space stations connected to Earth via shuttles or space elevators, with docking facilities, living quarters, workshops, laboratories, meteorite shields and armed turrets for shooting down dangerous objects.
  • Build and upgrade vehicles and robots to assist in construction, repair and maintenance or to transport your personnel to dangerous missions and international rescue operations.
  • Carry out research projects for nations, organizations and corporations on Earth to increase your funding or develop new technology to upgrade bases, vehicles and personnel.

So... basically, I wanted to make a mockup for a non-violent X-com clone.

I rushed it a bit in the end, hence the high color count and rough background, but... there you go.

Thanks to Manupix, Probo, Johasu, Mr. Fahrenheit and the other gentlemen at Pixelation.


If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.

Mandrill (Level 9 T-rex) @ 3/20/2014 15:02

Hrhr, cool. Can't wait to see the changes, chap! :)

CELS (Level 7 Lotus) @ 3/20/2014 14:52
 @Mandrill: Ah, thank you, I see what you mean now about the highlights. You know, I was trying to make this dull and unsaturated to imitate what I perceive to be some sort of "slavic" art style. I may be wrong about it, it's just something I've picked up on. At any rate, maybe I took it too far.

I'll work on the metal! Usually, I work on my stuff so much that by the time it gets into the gallery, I'm sick of it and don't have motivation to incorporate any feedback. This time, I submitted it to the gallery a bit sooner, which I think was a smart move. 

@king_bobston: I'm the Lucky Luke of Pixel Joint. And no, I didn't change the colors and contrast, but when I read your comment, I started to wonder myself. I think it's just because it's darker outside now, so the low saturation looks better on the screen, actually. 

Mandrill (Level 9 T-rex) @ 3/20/2014 14:03

No worries, cheers for taking my suggestions into account :)

Looks better now in my opinon.

What I mean by highlights is that most of your characters and vehicles seem to have midtones as your highest value and  the robotic/metallic stuff is lacking specular lights. All of this combined makes the red look more like clay.

Warcraft 1 you say? Yep, odd perspective indeed.

king_bobston (Level 10 Capo) @ 3/20/2014 10:30

It's kind of scary when you reply while I type a minor edit...

CELS (Level 7 Lotus) @ 3/20/2014 10:28

Ah, thank you! I'm surprised I missed it, and surprised I did that in the first place. 

king_bobston (Level 10 Capo) @ 3/20/2014 10:27

I smiley-faced it.

Also, did you edit the colors/contrast? Seems to pop more than I had remembered.

CELS (Level 7 Lotus) @ 3/20/2014 03:47

@ king_bobston: Meteors and asteroids don't have souls. So it's ok to kill them. Same as kittens.

I've tried to fix the weird-for-the-sake-of-being-weird roof/stair in the upper left now.

Dr D (Level 4 Shichikyu) @ 3/20/2014 03:40

Whoops sorry, meant the upper left. There's a part that comes down to the floor at two different angles.

king_bobston (Level 10 Capo) @ 3/20/2014 03:33

"non-violent"... think about how these "dangerous objects" view this! Flying around space, minding your own buisiness when suddenly you're shot.

Ok, more serious: I think Dr D means upper left. At least that roof/stair/don't know doesn't make sense to me the way it is.

CELS (Level 7 Lotus) @ 3/20/2014 03:11

@ Dr D: In regards to the colours, thanks! I was worried about that. I'm not sure I understand what you mean about the roof though. There is no sloped roof in the upper right of the picture. The upper right building just has two levels, like a two-layered cake. 

CELS (Level 7 Lotus) @ 3/20/2014 03:08

Thanks for your comments, guys 

@ADrawingMan: Those are actually people. The big ones are robots. But I can see why people would confuse the two, since they're both humanoid, yet the robots have more human proportions.

@Mr.Fahrenheit: Thanks, I like the way like Yoda you speak 

@Mandrill: Much appreciated! I've gone and added some shadows, which is something I thought about before, but I didn't want to make any shadows that would take away from the illusion that this was built with 32 x 32 tiles. Where do you feel I need more highlights? Everywhere? Or should I just sharpen the ones I already have?

People keep telling me this is a weird perspective, which is a bit surprising to me. My inspiration was the first Warcraft game 

moondrome (Level 7 Merfolk) @ 3/20/2014 02:15

I think I would play it! make the game please :)

chachik (Level 1 Rookie) @ 3/20/2014 01:13

I dont know why but this picture reminds me starcraft missions on starships or in laboratories.

Dr D (Level 4 Shichikyu) @ 3/19/2014 15:13

Very nice, I also like the planet in the background, the colors were well chosen, they stand out enough to be interesting but don't take away from the (hypothetical) interactive game elements.

I also agree that drop shadows would improve the depth in this piece dramatically.

One nitpick, the sloped roof (?) in the upper right of the picture has disagreeing perspective issues.. the bottom is at a 45 degree angle and the top is at a 22.5 degree angle.


Mandrill (Level 9 T-rex) @ 3/19/2014 15:03

That is a really odd perspective but you somehow made it work (Awesome 45° lines!). I like the boxy style you have going here I bet that would work damn well ingame.

The backround is certainly subtile enough to support the rest of the scene. Colours and overall shading look very good. Designs are fresh and interesting. The menu on the right is flippin' brilliant!

The only thing I have to criticise is the lack of highlights and drop shadows, the whole thing looks a bit flat without those two.

It is an extremely terrific piece nonetheless! Going to fav it right after I hit the 'post it' button to be honest. ;)

Mr.Fahrenheit (Level 6 Serial Killer) @ 3/19/2014 14:29

I like the hue shfiting on the planet you used.

failureboy (Level 7 Assassin) @ 3/19/2014 14:19

yes, this would be fun 

skittle (Level 9 Nidan) @ 3/19/2014 14:13

Love the orange engineer robots!

Related & Tags

x-com space mockup strategy spaceship orbit planet game, X-Cosmos avatars, X-Cosmos icons, X-Cosmos pixel art, X-Cosmos forum avatars, X-Cosmos AOL Buddy Icons

Sponsored Products


Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.


If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?