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I agree with Arctic. The base art is definitely well done, but the shading and color choices are not polished nor are they interesting. You could easily communicate the forms with half the colors and more dynamic shading and color work. Shading should not "hug" line work, it should follow the 3D forms of the object based on the direction of the lightsource, which is not communicated by the lines. This image might give you an idea of what we're talking about: nekkers.deviantart.com/art/Furc-Port-Tips-Pillow-Shading-267667160
The linework is nice, but the pillowshading/banding does not do the image justice