An idle pose for Grant in his Spirit Nights cameo. The delay before looping will be longer in the game. I actually recorded myself on my ipad to get the movement and shading of the arm correct. I think it helped.
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Thanks, Carnivac and Cure, too. It's hard to do low-res, realistically-proportioned sprites, but I'm using a base size of 32x32 for game sprites in my current project, so it's something I'm doing a lot of practice with. One pixel makes a big difference at to this size.
Very nicely done. I love small well-defined sprites, even moreso when done with somewhat 'realistic' proportions like this as opposed to the usual squat big head RPG sorta thing.
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Thanks, Carnivac and Cure, too. It's hard to do low-res, realistically-proportioned sprites, but I'm using a base size of 32x32 for game sprites in my current project, so it's something I'm doing a lot of practice with. One pixel makes a big difference at to this size.