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What a monumental waste of time. Looking at it, I can feel your life oozing away to no benefit as you senselessly place down each pixel to meticulously trace a photo. Well done!
- Still looks like a lot of work... It's pixel art >.> -
Looks like part of a 3-D cinematic cutscene on playstation or something. Super smooth and way better than the photo ref.
Yep, I guess we all agree :)
Lo que flipo es la cantidad de españoles que hay en PJ!! saludos!
First, don't get me wrong, I consider this piece pixel art! I wouldn't say it's impressive otherwise.
I suppose that the "intrinsic goal of pixel art" is a very subjective thing, but I'm sure we all know what I'm talking about.
I see your point, albertov, and I agree with your arguments. When I see pixel art I expect to see a pixel by pixel work, a very special craft that involves going down to the pixel level and build an image from it.
But I honestly don't agree when you say this image "loses the intrinsic goal of pixel art". I can agree that the subject, the conceptual idea of my image is not very original, is a plain copy of a photo, and does not bring anything new compared to the original photo in terms of artistical interest. But if you zoom in a few times, you clearly will see the pixel work, the handcrafted dithering, the antialias, the color restriction (80 colors is not RGB).. I don't say it's a really good pixel art, but I do think it's pixel art.
I think two different things were discussed in this thread: the pixel art as a craft in terms of pushing pixels by hand, looking for the best result with technical restrictions, and the artistical subject of the pixel art, the conceptual aim of the artwork.
anyway, thanks for the compliments :)
The result is spectacular!
Maybe the question here is: does this result bring something new compared to the original photo? This work (awesome work, I must say) loses the intrinsic goal of pixel art. I suppose that's why people are a bit reticent regarding the upload of this kind of artwork here. PixelJoint is a pixel art community and people expect pixel work done with some restrictions and rules, in order to differ from digital drawing communities like DeviantArt.
Suppose all awesome DeviantArt digital artist come here to PixelJoint and start uploading big drawings made with the pen tool and coloured with the paint bucket tool, without further actual pixel job. Should those works be approved just because they have been done with the pen tool? Those works would flood the weekly showcase just because they're big and have excellent design but, where is the pixel job?
I encourage admins to be more restrictive with such cases. PixelJoint shouldn't lose its roots and main goal.
That said, I have seen the WIP of this piece and it's impressive.
Oh, thanks! I understand now! I hadn't really realised the scenario of photos with color reduction.. instant ban!!
Thank you.
I hope you don't think I'm putting this piece down though, the end result is nothing less than beautiful.
Only reason copied/heavy referenced artwork rarely makes it through is the amount that actually are color reductions. It's difficult to tell sometimes, and we want this gallery to be clean from it. Hopefully it's understandable that the rules are as strict as they are.
Anyways, this is in the gallery so further discussion on it being a reduction or not is irrelevant. So yes, case closed. :)
Hi Delicious,
I totally agree with you, this kind of artwork is dull, tiresome and uninteresting. It was just a technical challenge which I wanted to prove myself I could do.
I read all the new pixel and forum rules, but I didn't find anything related to copied/heavy referenced artwork. Could you link me to a rejected pixel or to a thread in the forum where this subject is discussed? It's just for the sake of curiosity, I consider my case closed
It's gorgeous, though I find photo-realistic pixel art pretty tedious since the end result already exists and the amount of hours it takes to do. Impressive to say it's pixel art.
As an admin myself, I didn't expect to see this get through in the gallery based on previous works not being able to.That's probably because you provided all the evidence to prove this as legitamate pixel art, though it's still very reference heavy.
Overall, well done! Very smooth
It's really weird to see this kind of work being disapproved, and I'm glad you made it to the gallery! So smooth I couldn't tell it's PA.
Thanks everyone! It is finally approved, thanks to the admins :)
regardless if this gets taken down or not, this is brilliant. all i care about is that you did it "click by click"
this is also WAAy better than the original image
Fíjate si estoy en la luna, que me acabo de enterar que eres español xD
Thanks Marina! yes, I was very patient. I don't know if I could do this again today..
In that case you are awesome, and you got a lot of patience too. Good job
EDIT: I just read all comments and there's also a WIP. As I said, you really have a lot of patience
Gaah, I saw your site which shows your many talents, and from this piece I see you ALSO had a demoscene activity ! You really have many kinds of talents ! I understand how you say you favor more creative works, but still, doing a "copy" like this one requires a good eye, a specific technique for working in indexed colors, and a very strong will power to complete the whole thing.
when submitting pixel art, by the color field it says "(2-256 and transparency counts as a color)", so if 80 colors is really too high then it should say 2-64 or something. Since the wip was provided, I think it should be let in.
I've seen a lot of pieces that have followed a ref very closely, the colour count is really high but I do think that it should be accepted, especially with that added WIP animation.
Siikikala, you are totally right. Seeing it today, it seems a total waste of colors :) I guess I just wanted to get it silky smoooth :)
That's a bit sad, but *VERY* ironic, and I'll explain:
In that years, in the demoscene there was a lot of pixel artwork that depicted a lot of beautiful portraits and all kind of pictures from photo references. They used grids and all kind of help. Inside demoscene world I always considered originality a must, so I always presented original artwork, but I felt that was a bit unfair, and that a copy was a fairly easy task that anybody could do, so I decided to make a big crazy one (In those days, 320x240 was the common resolution for pixel art) and present it.
It ended 1st in Euskal Party 10. Here are the results (scroll to the bottom) I presented it with the name "Contra" (don't ask me why that name, I don't remember!), and my nickname is Interface.
So the purpose of the hard work paid off, and I felt avenged. Fast forward to 12 years to today, this rejection seems very ironic. It's fair, I guess.
It's a very nice, smooth piece though!
This will likely be rejected due to the "scene doctrin"; while it's a very nice picture, it's a trace/heavy ref. with the impact mostly derived from sheer colorcount. Though mods have let almost anything in lately so you never know!?
Kudos for making it with GrafX2 before I even heard of the program! :)
Added a making of with the progress. I had to resave them to gif, they were PCX :D
Haha, I found it! in a backup cd from then..
http://feiss.be/_misc/inblue/TEMPLATE.GIF
I even have many steps, will make a gif with them :)
Hi Marina, I knew it could produce distrust, so I was madly looking for the original photo.. give me some time to find it, it's from 12 years ago! :)
Meanwhile, you can trust me, is made with a mouse, click by click
Hi there, can you link the original photo please?
There are pixels that looks intentionally placed, but a lot of them looks like they are placed randomly. Maybe I am wrong, and that's why would be nice to have the original photo as a reference for us to judge properly.
Best regards
You are my hero :|