I spent a couple hours trying to make a portrait that looked as much like a real picture as possible while still being cell shaded. It's meant as a portrait for a playable character from my Spirit Nights game, but I had issues with his hair, which I'd never really tried to draw on a larger, realistic scale before this.
As it is, I'm satisfied. |
this is super nice and clean - i love it
also, i think it looks really sharp without AA so good choice on that