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Instead of tuning pillow shading (which still easily results in pillow shading), one option is to figure shading out and strengthen it up, yeah? Don't settle with what you know how to do right now, because looking at your stuff I think you have potential to figure it out and do better. There are some shading and coloring tutorials in the Resources section of the forum, check those out, and check the wip forum out too!
well, i didn't know what the reason for the revision was, but if it is then, i don't know what to do honestly. shading just isn't my strongest side. but i'll try to tune the shading as best as i can ;)
The head is equally pillowshaded so I'm not sure if removing the rest of the body is enough to take this through.
thanks, read the thread you sent. it's not that i want critique, the piece is finished, it was just something i did to kill time, but i do welcome it ;) i didn't think much about shading as i rarely do, because i'm unexperienced, but i read the entire thread, so I will work on shading and dithering and such. I started with the face and kept working from there, so i can see how there would be issues, seeing that i spent alot of time with the head.
I rushed the body, probably because the head was the vision, and didn't plan ahead *pun*.
and i do admitt that i have very little experience with high resolution. but I'll work on the anatomy, and maybe one day, I'll redo the body, or shading atleast :) thank you so much for your help and advice :D
Hm, I think pieces you consider "not very cleaned up and tuned" should either be worked on more or taken to the WIP forum for critique before submitting to the gallery. The forum is really the best place to get critique if you think you might need it. Sometimes a fresh pair of eyes is what a piece needs to improve. ^^
That being said, I will give you a critique! First, what I like. I really like the concept, since a lot of giants are portrayed as malevolent, but this encounter seems like a gentle one. I like the style you used to draw the giant, especially his face. I love the eyebrows! ^^
There are some anatomy issues present throughout the picture, you may want to do a search for some anatomy references. The main issues I see are the giant's right shoulder and his legs. The deltoid just sort of disappears into his chest and has no real definition. His legs and knees are bit stumpy and the knees seem strangely wrinkled, even though it's obvious he's an older giant. I also am not sure if it was intentional, but it seems he only has three toes?
The shading suffers from what is called pillow-shading. This means that there is not definitive lightsource, and instead of the shading following a lightsource, it follows the "shape" of objects instead of representing the forms and conforming to how light hits objects in real life. This thread can explain it better and has comparison pictures of pillow-shading versus correct shading. It is under the section "Things to Avoid," just do a CTRL + F search for "pillow-shading." ^^
yeah, this is the fixed issue, i reposted it with new shadow and better skin. there is alway things one could improve, but to know when to stop tweaking, can be hard. i'm pleased with how it is. but if someone isnt, i wont work to fix it.
If you know there are these issues and you know you can do better, should this be in your gallery - the showcase of what you can do?
slightly better now? :) i do appreciate the critique!