As a memory of the game, I just made this mock up of Baldur's Gate, so I pixeled a few characters and some skeletons at the scale I'm working for my project (20x20px sized human sprites) and I put them in some dungeon-like atmosphere scenario to see what happens.
These restrictions made the skeletons a pain-in-the-ass -to-draw nightmare.
Aditionally, I dared to start experimenting with lighting and shadows, so any comments and feedback -in this or other aspects- would be specially cheerfully welcomed. |