Earthworm Jim C64

Earthworm Jim C64

You need to be logged in to rate pixel art.

 

Pixel Art Details

Earthworm Jim C64



user
Title: Earthworm Jim C64
Pixel Artist: DatMuffinMan  (Level 4 Mercenary :: 6994 points)
Posted: 4/17/2014 08:54
Statistics:  25 comments    22 faves    0 avatars

A C64 mockup of a hypothetical Earthworm Jim game. I'm not sure whether or not this is possible on the machine, especially with the decorative background thing(s) that I added. This one was fun to make though :) 

Big thanks to Mrmo for his edit in the comments. 

Minor update: Added the chain

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
iLKke (Level 9 Nidan) @ 11/8/2014 21:45

This is very nice  


user
jok (Level 11 Master Assassin) @ 4/23/2014 16:13

nice idea


user
DatMuffinMan (Level 4 Mercenary) @ 4/22/2014 13:35

It was modified, yes, but afterwards I realized that my earliest version (which had light blue highlights on the dirt tiles) worked as well, for the same reason you said. Color 1 - orange, color 2 - l. blue, bg - black. 


user
Veto (Level 4 Murderer) @ 4/22/2014 05:08

hm. has the mockup been modified? what i see here seems plausible with bg black, color 1 orange, color 2 light blue. using color splits the colors for the score and life sprites should be no problem either.


user
DatMuffinMan (Level 4 Mercenary) @ 4/18/2014 08:37

Alright, thanks.


user
ptoing (Level 7 Cuttlefish) @ 4/17/2014 20:57

Sprites and characters are different. On sprites you can use any colour as the free one, not just 0-7.

Also the light blue needs to be in the global colours if you want a light blue sky, because light blue is not in 0-7.

Edit: Oh yeah, I think your current version would work with orange, black and light blue as the globals.

Sprites would be problematic, unless you make the crows beak light red. Then white and light red could be globals for the sprites. Jim would still need quite a lot of sprites either way.


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 20:09

So every 'char,' regardless of whether it is the player sprite, or a platform tile, or a background tile, can only have the background color, 2 colors of choice, and 1 picked from 0-7? 

In other words, if I took out the lighter blue from the main platform tiles, and, say, replaced it with the purple, I could keep the dark yellow-brown color? 

Edit - realized that the 2 colors of choice are global throughout all tiles, so the only way to fix it is to change the yellow to one from 0-7. Is that right?

Scratch that, I think I've got it - the problem is that the light blue and dark blue are the 2 global colors, so the yellow must be replaced with one from 0-7. However, since the light blue is not needed as a global anywhere else, the easiest solution would be to use the yellow as the 2nd global (with the dark blue), and to change the light blue on dirt tiles to an 0-7 color. That way, the yellow isn't ever used as a global, but it can still count as one. 

Edit - this now creates a conflict with the colors used on the character sprite. Too lazy to fix all this, gonna keep it mind for the next one. 


user
ptoing (Level 7 Cuttlefish) @ 4/17/2014 20:01

Check this out. That should help.


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 19:54

Hm. I thought that each tile could have 3 colors + global color, which was black.. Are static tiles restricted to the first 8 colors, where one of the four from those must be the global color? 

Also, I don't understand what you mean by "fixed color," as well as how I can have more than one global color.


user
ptoing (Level 7 Cuttlefish) @ 4/17/2014 19:50

Pretty cool. Would probably be doable, more or less. But using the orange (browny colour you got on the ground) as a non fixed colour is not possible. It looks like black, and the 2 blues are your global colours. You can only use the first 8 colours in the palette for the 4th tile colour (black, white, dark red, cyan, dark, blue, dark green, yellow, purple)


user
Squirrelsquid (Level 4 Rubbish) @ 4/17/2014 18:03

"Groovy!"


user
Mrmo Tarius (Level 10 Master Sniper) @ 4/17/2014 17:02

Yes :D


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 14:17

Ha, thanks :) 

edit - changed the title just for you 


user
Paddy (Level 3 Hatchet Man) @ 4/17/2014 13:30

Misleading title toht it wuz a N64 gaem goshhh. My favourite piece you've made thus far Eli.


user
Level 1 (Level 1 Intern) @ 4/17/2014 12:11

I dig, a lot, very great work here, I have to add this to my favorites now :D


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 11:02

Added a crow, any better?


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 10:57

Welp, now I feel like a total idiot because it never even occured to me to put the crows on the lighter background where they could actually be seen x(

Thanks for the edit, it was a huge help! 

 

user
Level 1 (Level 1 Intern) @ 4/17/2014 10:35

Really great work here, but it begs to have enemies on the screen


user
Mrmo Tarius (Level 10 Master Sniper) @ 4/17/2014 10:31

Well, that was fast :)

The pistol kinda seems to break the wide pixel limitation though! :)

(also, consider this ultra quick dirty imprecise edit I made: http://i.imgur.com/1O8iqS4.png )


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 10:19

I'm not sure how to change the gloves, given the tiny resolution :(

Added the pistol though, kind of. 


user
Arkan85 (Level 9 Rear Admiral) @ 4/17/2014 10:11

Nice Earthworm Jim for C=64

... but it looks like he has boxing gloves... and where is his laser pistol?


user
CELS (Level 7 Lotus) @ 4/17/2014 09:53

You win five internets. Brilliant work.


user
DatMuffinMan (Level 4 Mercenary) @ 4/17/2014 09:46

Added an improvised tire pile ;) Glad you like it!


user
inphy (Level 7 Sheriff) @ 4/17/2014 09:39

And an Ocean loader :O Nice job!


user
Mrmo Tarius (Level 10 Master Sniper) @ 4/17/2014 09:35
Needs more crows, cows and/or tyre piles :)

Otherwise, I like it very much, immediately recognized both Jim and the fact that it's a demake mockup just by glancing at the preview image!


Related & Tags


earthworm jim c64 mockup game platformer, Earthworm Jim C64 avatars, Earthworm Jim C64 icons, Earthworm Jim C64 pixel art, Earthworm Jim C64 forum avatars, Earthworm Jim C64 AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Farm Fresh Sketch Comedy
Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim on PJ Discord.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?