![]() |
|
Really nice Hm, water well looks a bit flat.
(Jinak moc pěkné )
I like terrain variability in this piece. And side view of water cubes looks very reallistic. Nice work.
(Skvělá práce:)
Your reason, my work...:D Thanx for criticism... I´ll think about it, but I don´t see any problem with a birch and a light from a right side?!? I saw your 2 pictures here on PJ, so I know you know how to do right light!!! ;) But try to do something in ISO now, and than we can talk about it...;D Understand me, it´s not easy to do everything right, I´m just trying to do something good in ISO... It´s only a process of doing something...
The, birch, the other generic tree and the well seem to be viewed from a lower angle than the rest. Especially the birch, even more so because its branches are lowest at the back while light is from the right. Trees grow more brances towards the light, for obvious reasons. Also, it looks like you are not attempting foreshortening on the stones the well is made of.
Wow, this is amazing! A bit over-saturated, in my opinion, but superb job!
Thanx...:) Yeah, you´re right, Dan Malone is an old-school pixel-art GOD!!! :) So, Chaos Engine, Cadaver, Speedball, and other Bitmap Brothers´ games are big inspiration for me...;)
oldschool look :) - reminds me Chaos Engine (enter to cave)
very, very nice and i see lot of effort put in details
looks like it was fun
I think that if the color gradients varied in hue more, then it would come alive even more.
So beatiful, I would love to roam around in this environment if it were a game <3
Some transitional tiles to move from grass to rock would be nice I think (especially around the cave entry).
Much much love to you.
Muy bonito, me gustan los colores y el trabajo en general.
Looks quite gorgeous. Personally it reminds me a bit about the Medal Of Honor Infiltrator style on the GBA?!
Kinda reminds me of Jalonso's older iso stuff.
Really nice scape though; that birch tree.
Great one, especially the diversity of desert part. Vegetation's nice too ;)
wonderfull.