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I do like the inverted version quite a bit. You're definitely right about that, I always have a hard time with color.
The perspective isn't really meant to be accurate for a few reasons. First it's based off work by another artist that I was trying to emulate. That work doens't really use one point perspective as it's purposely skewed.
http://3.bp.blogspot.com/_tIN3T5pY7HA/TDWciZICfCI/AAAAAAAAAZY/H1r7aWSMB6M/s400/069_The+man+who01-02.jpg
Probably a bad choice to try to do in pixel art, but felt like doing something different with the pallet.
I thought about the perspective quite a bit, but decided that even if I did want to make it technically correct I really could figure a way to do that without ending up with really jagged lines in order ot have them all meet. Especially given that with the color pallet I couldn't AA them. Maybe there's a way I'm just not thinking of, but I couldn't think of anything. Could have been due to my sketch being bad in the first place, would have been better to plan it out for the perspective I think. But after I had most of it down I just couldn't find a way to make it work.
Any ideas let me know so I can use them in the future!
Thanks for your comments both!
What cure says. Also the silhouette doesn't really work because the grey values are lighter than the reds. Rough inversion edit:
The perspective could use a lot of work. The green lines should all converge at the vanishing point, along the horizon line.
Just took a look at Shadowgate, can see it!