Lower levels

Lower levels

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Lower levels



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Title: Lower levels
Pixel Artist: CELS  (Level 7 Lotus :: 19570 points)
Posted: 5/19/2014 04:38
Statistics:  21 comments    31 faves    0 avatars

Tiles 1 2 3 4

As ever, I am in debt to the people who helped with this. Manupix, Mr. Fahrenheit, Beetleking22, jalonso, inphy, tyrant and SuperTurnip, in particular. But many others as well.

This started out because I was inspired by milokey's thread on Pixelation to do a high res pixel art RPG / adventure game. Go finish that project, milokey!

WIP collage here.

Discussion

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CELS (Level 7 Lotus) @ 4/5/2021 06:04

@2DPIXX: Thanks! For all its flaws, I do like the colours of this piece, so I appreciate that feedback :) 


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CELS (Level 7 Lotus) @ 4/5/2021 06:03

@JosephSeraph: I totally get that. I really wanted everything to be clean and crisp, but the sharp highlights and polished floors aren't ideal for communicating that everything is made from rocks and ceramic tiles. 


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2DPIXX (Level 2 Kukyu) @ 4/5/2021 05:57

Wow this is very clean and great style :) I hope to be as consitant with perspective someday and as skillfull with color choices :)


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JosephSeraph (Level 2 Flatfoot) @ 1/15/2015 03:45

It sounds a little harsh though hahahah

but yeah. It's very beautiful, texture and color-wise, but I think the overall shapes are bothering me a bit.

Perhaps the problem is not in the tileset, but in the rooms themselves?I think some more organic mapping could help! 


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CELS (Level 7 Lotus) @ 1/14/2015 17:42

@JosephSeraph: I think I know what you mean. Thanks for the feedback.


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JosephSeraph (Level 2 Flatfoot) @ 1/14/2015 16:33

gorgeous colors and design, but I don't like the inorganicness of the scenery.  all in all a very nice tileset, but still it feels a little... plastic.


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CELS (Level 7 Lotus) @ 5/20/2014 04:07

@Mandrill! Thanks a lot, much appreciated! Especially for helping with the carpets, because I was really lost on how to make them look less out of place, and making them a bit more 3D felt like a mistake in my mind. Seeing your edit, I now realize that's what I should have done! It's interesting that you found the wood colours lacking in saturation. I will have a look at that.

As for staying out of the forums - yeah, I see what you mean. I look forward to the day when I'm as proficient as yourself, when I can just develop some nice art on my own, without depending on others for guidance, and without going through all those crappy early stages for every piece. Most of my work feels more like a team effort, really. Which is nice too, in its own way :)


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CELS (Level 7 Lotus) @ 5/20/2014 03:55

@ Gecimen: Hey, leave me alone! No one gave Bram Stoker any shit because Dracula didn't have a reflection! Alright, I'm kidding. I just got sloppy towards the end, because I had to finish this before it messed up all of my exams. When I'm working on something, it tends to consume me. I will make sure to add the reflection, when I fix the beast as Manupix suggested. Thanks!

@ Boxcar: Thanks! You're not the first to say that about the stones. I personally don't see it, but you may be right.

@ king_bobston: Thanks! And good eye - I made some changes to the main images after doing the fade-out images, hence those annoying glitches. Something to fix in the next version, :) 


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CELS (Level 7 Lotus) @ 5/20/2014 03:50

@ Mr. Fahrenheit: Thanks, that means a lot. I should say the same to you :)


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Mandrill (Level 9 T-rex) @ 5/20/2014 03:41

Crazily good, chap!

I'm glad that I'm not in the forums! That would have taken away the wow effect otherwise.

You created something out of the ordinary here. It looks extremely clean and visually very well developed.

The values have an awesome shift from cold to warm and really help to define the image structure. I just love the reflections. A great Idea to add them! The only thing I don't like is the wood colour for the doors and furniture. It feels a bit too undersaturated compared to the highly saturated stones.

All characters and props are neat! The demon and statues are especially superb. The carpets look a bit flat though. A brief shadow accompanied by a highlight can help.

Click

Like it was said before, definitely a game I would play.


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Gecimen (Level 11 Sphinx) @ 5/20/2014 03:12

Great work in many fronts; one thing that comes to mind is why doesn't the beast have reflection?


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Boxcar (Level 4 Deputy) @ 5/19/2014 21:18

The stones do seem a bit big compared to the player, but this is an awesome piece.


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king_bobston (Level 10 Capo) @ 5/19/2014 14:43

Nice! Would play it if it were a game. I've noticed the maces and one of the chairs to disapear in the fadeout, might be me needing sleep through.


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Mr.Fahrenheit (Level 6 Serial Killer) @ 5/19/2014 14:32

You've really improved as an artist since when I first met you. Great job!


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CELS (Level 7 Lotus) @ 5/19/2014 13:44

@Manupix: Thanks! I've included links to each frame in the description now, but Imgur is down at the moment. 

You're totally right about the beast that doesn't really fit in. It wasn't really intended to be in this piece at all, it was kind of an impulse thing. Hence the pillowshading. I suppose I should fix it. 

I'll tell you why I made the light even and soft. This whole project was basically just me exploring my childhood fears, and especially old and big buildings (and stuart period furniture), like the local museum of natural history, which always struck me as an extremely creepy place. It's built in a classical style, the ceilings are extremely high in every room, the doors are gargantuan and made of solid wood and, well, it's full of dead animals. But the dead animals don't make it scary. I always found it very creepy as a child, even with its ample lighting and white walls. There was nothing inherently scary about it, except its vastness and emptyness. And the sound of echoing footsteps. I suppose that's hard to communicate in a game like this. Maybe if I just made the rooms 200% bigger, compared to the character and furniture. I guess the void is what's supposed to make it scary. Not the dramatic lighting, blood, or evil eyes in every corner.


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Manupix (Level 11 Godfather) @ 5/19/2014 12:19

Ah, so that was the idea ;) Nice job =)
I wish I could spend more time on each frame and click to the next one at leisure. There's just too much to see!

The even and soft light doesn't really make this feel creepy I'm afraid.
The beast is kinda sloppy, tbh. Pillowshading, you?!
Also there's a glitch with the 'boiled flesh' panel fade out, lower left table.


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CELS (Level 7 Lotus) @ 5/19/2014 11:57

@FlyGuy: Thanks a lot! Well, it's just a different style from milokey's, I guess. Actually, I'm not even sure I picked the right style for this mockup, because I wanted it to be kind of creepy, even scary. And clean looks cute, a lot of the time. I don't know if this comes off as scary.

@Zizka: Thanks! :)


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CELS (Level 7 Lotus) @ 5/19/2014 11:54

@DrawingMan: Thanks! You're quite right about the reflection of the player character. It was a bit sloppy of me, thanks for pointing it out :)


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JerryPie (Level 11 Big Foot) @ 5/19/2014 11:15

Very impressive dude.. I like yours much more than Milokey's... It's a lot cleaner. Keep it up, I want to see some forest scenes though.


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Zizka (Level 10 Deep Blue) @ 5/19/2014 06:31

Great improvement.


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skittle (Level 9 Nidan) @ 5/19/2014 05:22

These are all terrific. One thing though, the reflection of the person with the staff seems to be of a different body than the actual person (not sure if I'm wording myself correctly, I guess what I mean is that the reflection seems to be wider?). Really great though, I would love to see this become an actual game.


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