Three Muskasquares

Three Muskasquares

You need to be logged in to rate pixel art.

 

Pixel Art Details

Three Muskasquares



user
Title: Three Muskasquares
Pixel Artist: skittle  (Level 9 Nidan :: 28510 points)
Posted: 5/22/2014 15:49
Statistics:  16 comments    21 faves    0 avatars

I'm participating in the Nitrome Jam, I managed to find a programmer but the only problem is that animation is sort of my weak point. So before the jam starts I'm using that time to get better at animation.

11 frames in total.

Jump, jump, jump

EDIT:someone on Tigsource mentioned the problem of that the framerate should lower when one of the squares is at the peak of it's jump. The only problem is that since there are three squares for every one frame, lowering the frame rate for when the red one (as an example) is at the peak of it's jump would effect the other two squares, making it look weird. Not sure if I'm explaining myself correctly, but I can't figure out if there is a way to get around that without adding a lot more frames :(

EDIT:

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
DukeDarer (Level 4 Scientist) @ 5/8/2022 06:38


user
Lindion45 (Level 4 Lieutenant) @ 11/9/2014 07:21

moi, moi moi mo-moi moi moi moi, moi, moim-m-moi!

If you ever need a programmer, I am one and would love to collaborate with you and your amazing art!

The only thing I'd say about this adorable animation, is that when they fall, the lower frames should be faster because gravity isn't up-down, it has a curve to it. And in terms of keeping the other ones in sync, it shouldn't matter? Because if they all have the same amount of total frames, they're just at an offset to each other, then they will always loop perfectly?


user
skittle (Level 9 Nidan) @ 5/24/2014 05:21

Nah, these aren't for a game or anything. Just trying to prep for the game by doing little animations here and there. Thanks for the tips though! 


user
albertov (Level 4 Button Man) @ 5/24/2014 04:25

The animation is OK. In fact, you shouldn't move the cubes if this is for a game. The jump and gravity force should be coded by the programmer if these are in-game characters.


user
skittle (Level 9 Nidan) @ 5/24/2014 03:37

Thanks! I'm looking forward to the jam! Hopefully our submission won't flop :D 


user
milkyjon (Level 4 Murderer) @ 5/23/2014 09:06

Thats some really nice work ADrawingMAn. So random that I haven't been on here for years and when I do the first pic I click on is about the Nitrome Jam. Really Glad to have you onboard =)


user
skittle (Level 9 Nidan) @ 5/23/2014 08:47

Man, looks so much better (I would speed it up a bit more though). The only thing is that it uses so many more frames :(. I should of done it like that from the start though.


user
DawnBringer (Level 10 Pixel artist) @ 5/23/2014 07:13

Quickfix to give them some hangtime :)

 

Fixing the (now) crappy rythm would take more rearrangements... 


user
skittle (Level 9 Nidan) @ 5/22/2014 17:12

Hmm, I think I see what you mean. I'll have to think about it some more, I may just go with a type of parallaxing effect though, since that may be the easy way out.

Thanks so much! 


user
skittle (Level 9 Nidan) @ 5/22/2014 17:11

Good point, but I don't know if I feel like figuring out how to make it look right by inserting more frames (not the best attitude for pixelling, I know :( ).  I see exactly what you mean though, they do look like they're jumping forward, maybe I could make it look better if instead of making new frames I made a sort of parallaxing effect? 

Thanks a lot for the input!


user
Daruda (Level 4 Button Man) @ 5/22/2014 17:00

To get around that, make another frame and move only the other two a bit less than normal and faster, repeat this for every one of them.

Amazing animation! :D


user
CELS (Level 7 Lotus) @ 5/22/2014 16:49

Very nice indeed! I don't think you can manipulate their time in the air by adjusting the framerate or display time of certain frames. If they're supposed to hang in the air a bit longer, then you need to add more frames to the animation, so you have 2 or 3 frames where they're near the top of their jump.

Right now, the fact that they're moving quickly up and down without a slight delay near the top, makes it kind of look like they're jumping forward instead of upwards. But then, if they were moving forward, they would move away from the viewer as soon as they hit the ground. :)

Anyway, nice job!


user
skittle (Level 9 Nidan) @ 5/22/2014 16:07

Thanks for the encouragment :) 


user
Mandrill (Level 9 T-rex) @ 5/22/2014 16:02

No worries and good of luck!

I hope you make it to the top rankings. More than awesome enough pixels skills are already present.


user
skittle (Level 9 Nidan) @ 5/22/2014 15:58

Thanks man ;D. I'm really excited for the jam since it's the first one I'm going to be participating in. Hopefully it goes well!


user
Mandrill (Level 9 T-rex) @ 5/22/2014 15:54

Dem colours!

These are absoloutely great. Can't wait to see what you come up with for the jam.


Related & Tags


jump, three, squares, hop, hup,, Three Muskasquares avatars, Three Muskasquares icons, Three Muskasquares pixel art, Three Muskasquares forum avatars, Three Muskasquares AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Farm Fresh Sketch Comedy
Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim on PJ Discord.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?