NES Megaman Redo Mockup

NES Megaman Redo Mockup

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Pixel Art Details

NES Megaman Redo Mockup

Title: NES Megaman Redo Mockup
Pixel Artist: Snake  (Level 2 Flatfoot :: 9401 points)
Posted: 5/29/2014 11:25
Palette: 17 colors
Statistics:  26 comments    168 faves    0 avatars

Couldn't help myself.

Wanted to see if I could make a fitting tileset for the new Megaman sprites I made a little while ago. I based it off an old robot master I made when I was six called Rhino Man. Gave the stage a zoo-like feel. Originally, the plan was to give all back colors a brighter dark color to sepparate background from forground, but given how diverse the four background palettes have to be to intermingle, I could only afford to do this in the tree palette.

I also gave the platforms a little bit of perspective using the gray set (the red set also doesn't have a white color, so I had to get creative. The power bar has been redesigned to look a bit more like the MM7 version. I have a few weapon options and extras that have come from this mockup that would be fun to make something out of.

I've actually got this running on an NES emulator, so it does meet the restrictions of the console,, surprisingly enough. If this were an actual project though, I would probably reconsider how conservative I would be with my tiles.

Top Pixel Art - May 2014 (#3)Top Pixel Art - May 2014 (#3)


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maxoakland (Level 2 Tulip) @ 5/11/2021 12:35

Wow. I want to see the NES version. This looks amazing

-DE- (Level 11 General) @ 5/20/2015 01:47

Impeccable is all that come to mind!

Artifice Machine (Level 6 Hitman) @ 3/3/2015 12:18

The Megaman that never was...  Great work.

protomank (Level 1 Rookie) @ 2/17/2015 05:56

I only wish you would allow me to use the monkey and bird on my game. Oh, how I wish!

ruberboy (Level 1 Rookie) @ 6/21/2014 02:14

You are a NES master, sir. I really like everything here. Excellent use of color and sizes, not too big, not too small and as restricted as possible. 

I have tried NES restrictions myself and it really limits you... So chapeau!

Imagician (Level 5 Rokkyu) @ 6/2/2014 03:20

love the lighting on the palms.

PanicBomber (Level 6 Manager) @ 6/1/2014 16:29

i feel like a kid again watching at this ^^

Zizka (Level 10 Deep Blue) @ 5/31/2014 05:20

That grenade is so sexy I want to lick it. 

albertov (Level 4 Button Man) @ 5/31/2014 02:52

Where can I play this?

javis (Level 1 Rookie) @ 5/30/2014 06:35

Fantastic! . how did you do to test this on NES?

Geti (Level 3 Sergeant) @ 5/30/2014 05:47

Really great work with the perspective and everything - wondering about the power bar though - if its tiles then it's going to scroll funny unless its on its own line, no? Love the platform perspective and the background detail either way.

Also same comment as other people with all these sprite overlays, would be keen to see some breakdowns of how you're doing it but I feel like it'd need a crazy amount of flickering.

vimmel (Level 5 Detective) @ 5/30/2014 03:52

Looks great man!

Nether (Level 5 NES) @ 5/30/2014 01:10

It's really great to see someone talented utilize the hugely restricting NES palette with such creativeness and make it look super nice. Makes me wonder how it actually performs as a rom, since even the original Mega Man games had much problems with flickering sprites.

Nonetheless, this is really awesome.

JustinGameDesign (Level 8 Marshal) @ 5/29/2014 20:40

Looks amazing.

gunswordfist (Level 2 Flatfoot) @ 5/29/2014 19:31

As do I!

BlazingBlyde (Level 3 Hatchet Man) @ 5/29/2014 17:47

Your mockups are always a treat. Fantastic work.

programgamer (Level 3 Corporate Drone) @ 5/29/2014 16:58

I want the rom hack of this.

NoeL (Level 2 Flatfoot) @ 5/29/2014 16:27

The bird and bomb have 4 colours? If you're doubling up on sprites there'll be a lot of flickering with more than one enemy per line.

J-Em (Level 3 Hatchikyu) @ 5/29/2014 15:45

I want to play it! 

shampoop (Level 5 Killer Klown) @ 5/29/2014 15:41

FYI - The fence doesn't go over, under, over, under in a weave pattern...  Instead it goes over, over, over or under, under, under. 

felchqueen (Level 6 SWAT) @ 5/29/2014 15:11

Wow, a real vibrancy and level of detail that I think is missing from the originals.

CraftyPixeI (Level 1 Intern) @ 5/29/2014 15:02

- Love it :) -

DatMuffinMan (Level 4 Mercenary) @ 5/29/2014 14:20

I've never managed to find the proper restrictions for a NES (tiles/memory aside). Would you mind listing them for me? 

DragonMarx (Level 3 Corporate Drone) @ 5/29/2014 13:48

Great job! I love the sprite and you definitely carried over the execution to the tiles

CELS (Level 7 Lotus) @ 5/29/2014 13:46

Now, this is something I really love to see in pixel art. A remake that follows the restrictions and actually looks significantly better than the original. 

RileyFiery (Level 9 Federal Agent) @ 5/29/2014 13:31

I absolutely love this. I would love to play it. It looks great.

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