The focus here was to try to do an actual pose in pixels. 320x240 is the screen resolution I've been using in games, so this would be a full-screen piece. Areas for improvement: figure out just how the hands should be rendered and shade more thoroughly.
Added a 32x32 version, which is the size of the game sprites I'm using in Spirit Nights. I had to change the angle to suit a platform game, but I think it translated fairly well generally. |