Marisa Platformer

Marisa Platformer

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Marisa Platformer



user
Title: Marisa Platformer
Pixel Artist: king_bobston  (Level 10 Capo :: 18744 points)
Posted: 6/6/2014 09:51
Statistics:  4 comments    3 faves    0 avatars

To see the animations for this, look here.

These assets are now more than a half a year old, except some polishing and a bit editing I did about 1-2 months ago.
The mockups were done with assets I did for a project, a Touhou fan work featuring Marisa Kirisame in a Platformer game (no, there aren't enough).
Basically it started (for me at least) with a discussion about pixel art vs the "retro art" excuse for bad graphics in an anonymous collaboration thread. That motivated me to test my own abilities and I did a mockup which I posted a thread after the one with the discussion. Since the initial discussion wasn't continuing I didn't wrote anything to it. I got surprisingly positive feedback and suddenly someone decided to make it into a game with unity. From there it went surprisingly good (except that the interest in collaboration from others, apart the programmer and myself, died with the first thread). It went on until the collaboration threads died, despise not following any "project management" rules (I think it helped greatly that the programmer seemed to had a similar mindset concerning the project and generally seemed to be a cool guy and I'm a bit sad I don't have his contact).
It was much fun for me (and I hope for him and others, too) and I learned a lot during that time (most notable, my first real animations and actually my first serious sprites from that perspective). While I'm reluctant to call the project dead, the collaboration threads died down and with them my way to contact the programmer. So it's unlikely that this will get finished.
It was a very interesting and fun doing assets, thinking about how they will be implemented only to see them being used completely differently.
It was also a great experience seeing my own sprite reacting to keyboard input, walking over my tiles and getting shot down by my other sprites (sadly, not by my bullets).

Discussion

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user
king_bobston (Level 10 Capo) @ 6/7/2014 10:46

Oh, the character is from an already existing game series as I stated in the description. The stages are derived from places in the original world (just outside the magic forest, scarlet devil mansion and the cave that leads to former hell). Well, now I see what you mean. It weren't being wierd to me to see that character in those places but now I can actually see that it would be wierd for others.

Thank you for the clarification, I'll keep it in mind for the future.


user
CraftyPixeI (Level 1 Intern) @ 6/7/2014 09:29

- Idk if I made sense entirely, but the characters in a game usually have some relation to the stages they go to. A castle, grassland, and underground are a okay combination for stages, but  they just don't give off the same feeling as the character would. ( maybe I just don't understand the background story.) Np, It's a learning experience like most big projects :) -


user
king_bobston (Level 10 Capo) @ 6/7/2014 02:12

Thank you for the feedback! While I probably won't work on this anymore, do you care to elaborate? What do you mean with random?


user
CraftyPixeI (Level 1 Intern) @ 6/6/2014 13:15

- I love the little white mobs, but the character and the stages seem a bit random( I know these are old assets), Everything looks nice overall, but the castle seems a bit too random, and the carpets are a bit sloppily made. -


Related & Tags


Marisa, Kirisame, touhou, project, 2hu, platformer, fanart,, Marisa Platformer avatars, Marisa Platformer icons, Marisa Platformer pixel art, Marisa Platformer forum avatars, Marisa Platformer AOL Buddy Icons

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