![]() |
|
very cool. Just perfect.
Retro doesn't limit. I think limits actually are good because for example if you work at a limit size its like a grid. And a grid makes you work bounded by it and its not like drawing were you have infinite variable lines and its more difficult (as I see it). The same can be said of color limitation :D.
Good work :D
I think this looks fine, but I will be a jerk to animation anyway. Had tried many times on GBA, I have a little subgame for it.
If I could 'Like' posts here like on Facebook I would do so there. :)
I never feel restrained by the retro stuff. I feel like they focus me. Also they help keep my OCD under control. Do you know how much time I save using a 'preset palette' like those of the CPC or NES? Stuff like this I'm forever tweaking between the millions of colour values. I need someone actually here in the room to just pull me away from the computer and say 'STOP.! THOSE ARE NOW THE COLOURS! NO MORE TWEAKS!" :P
All looks good to me, really nice characters and nice to see what you can do when not restrained by retro restrictions. :D
I did try the gut (since that torso is animated anyways) but I can't have it come down much and was struggling with 'sub pixel' animation on it. It's not important at moment though and it's something I can add later on. Hair is unlikely to be animated at all. There's just too many head sprites to get through and every extra frame of animation will just add to it (and confuse the current engine somewhat since all heads are quickly loaded in bundles and it expects only one sprite per head. I'm not even doing my usual front/back view turning sprite stuff for this). This project is not a 'labour of love' like my CPC projects are. It's simply an attempt to get something out then and bringing in enough pocket money for sandwiches at the least hence trying to find a compromise between decent-ish looks and efficient/quick graphic resource creation. If I start adding all the stuff I would normally do then I won't meet the deadline we set for first release. :P
Looking good. Maybe some secondary motion on parts of the hair or maybe even the chubby guys gut?
Thanks and yeah 6 seems fine. Actually the torso is really only 4 frames doing a 1,2,3,4,3,2 forward/backward loop. Can get away with that with the the arms but obviously wouldn't work on the legs cos the knees are far more important than elbows when walking. :P
Shh. It's one of the selectable character part sets that somewhat resemble a famous character but it's not reeeeeally. There's also a not really 'Doctor Who', not really 'RoboCop' and a not really 'Indiana Jones' and other such things.
You can't do any better with just six frames I think.
Awesome work, as always.