Actually, I tried using the whole available canvas (the first few progress images in the thread use it), but it wasn't working out after I made the boss sprite (I made the cards first and the rest of the GUI semi-last) and I've had problems with choosing a good composition so I had to shrink it Not sure what could have I done to reduce the GUI to give the boss visual priority while maintaining readability at the same time.
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Actually, I tried using the whole available canvas (the first few progress images in the thread use it), but it wasn't working out after I made the boss sprite (I made the cards first and the rest of the GUI semi-last) and I've had problems with choosing a good composition so I had to shrink it
Not sure what could have I done to reduce the GUI to give the boss visual priority while maintaining readability at the same time.