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I am more a fan of your pixels of Robocop than I am of the actual franchise.
I've no idea what 'dilma' means and google translate isn't helping. :P
Development is going ok. working on two CPC-like games at same time. Similar games but very different styles of graphics despite using the same 'limitations'. Code is very similar so often copy pasting scripts between them and when I fix a bug in one I can fix it in the other too.
And yeah the palette does do Robo's shininess very well but I'm also happy with how it's done the skin here particularly on Lewis and also her hair came out better than expected. Very flexible palette for an 8-bit.
The CPC pallette does lend itself to a good robocop render :)
So how goes development? Looking foward to seeing these two along side that sweet retro slow typing dialogue. :D
Thanks :)