RoboCop: Prime - Portraits

RoboCop: Prime - Portraits

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RoboCop: Prime - Portraits



user
Title: RoboCop: Prime - Portraits
Pixel Artist: Carnivac  (Level 8 Behemoth :: 21378 points)
Posted: 7/4/2014 15:04
Palette: 14 colors
Statistics:  9 comments    23 faves    0 avatars

Just character portraits that I pixelled for my 8-bit Amstrad CPC game project 'RoboCop: Prime'.  May need some tweaking but generally are complete.   These will be used for various story bits whether on their own for dialogue cutscenes or sat in the car as it drives to the next level and such.   That's why I drew them from the side on so I could use them in many places to save memory.

Doubled up version with scanlines can be seen at carnivius.deviantart.com/art/RoboCop-Prime-portraits-465651683

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user
Carnivac (Level 8 Behemoth) @ 7/15/2014 00:46

Thanks :)


user
Hellraiser (Level 1 Rookie) @ 7/14/2014 16:04

Great job! I grab it for avatar. ))


user
jamon (Level 10 Operative) @ 7/11/2014 01:40

Perfect use of amstrad colors! just perfect!


user
JustinGameDesign (Level 8 Marshal) @ 7/10/2014 11:17

I am more a fan of your pixels of Robocop than I am of the actual franchise.


user
Mandrill (Level 9 T-rex) @ 7/6/2014 11:36

Just perfect pixel work here! Especially murhpy's profile.


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Carnivac (Level 8 Behemoth) @ 7/5/2014 04:36

I've no idea what 'dilma' means and google translate isn't helping. :P 

Development is going ok.  working on two CPC-like games at same time.  Similar games but very different styles of graphics despite using the same 'limitations'.  Code is very similar so often copy pasting scripts between them and when I fix a bug in one I can fix it in the other too.  

And yeah the palette does do Robo's shininess very well but I'm also happy with how it's done the skin here particularly on Lewis and also her hair came out better than expected.  Very flexible palette for an 8-bit. 


user
felchqueen (Level 6 SWAT) @ 7/5/2014 01:02

The CPC pallette does lend itself to a good robocop render :)


user
BlueMagma (Level 3 Chief) @ 7/4/2014 22:32

So how goes development? Looking foward to seeing these two along side that sweet retro slow typing dialogue. :D


user
philippejugnet (Level 6 Hitman) @ 7/4/2014 15:17

dilma


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