Not so generic run cycle

Not so generic run cycle

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Not so generic run cycle

Title: Not so generic run cycle
Pixel Artist: Omentis  (Level 2 Dealer :: 720 points)
Posted: 8/1/2014 18:48
Palette: 14 colors
Statistics:  24 comments    22 faves    0 avatars

Took the comments from my last animation into consideration and made the run cycle again in the previous style! It took me literally all day but in the end I think it was worth it haha.

If anyone feels like something could be improved please let me know! 

Switched out the legs so that their movement matches the arms' movement! As addressed by AdamSrgnt.



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fawful (Level 6 Yonkyu) @ 11/14/2014 14:52

Smooth as silk

SleepNinja (Level 1 Rookie) @ 8/25/2014 13:27

I quite like the color palette on this character.

caca (Level 2 Kukyu) @ 8/14/2014 15:13

So how is it applied here?

Omentis (Level 2 Dealer) @ 8/9/2014 11:01

I agree with you on both regards, looking at this now the animation does feel kind of wonky, I'll consider remaking it sometime in the future.

miro42 (Level 1 Rookie) @ 8/4/2014 16:34

The legs still look a little wonky, although this is much better than your last go.  I think because the forward moving leg never extends before touching the ground it still gives it a pendulum feeling,.  Check drawings 1 and 7 out on this image from Richard Williams Animator's Survival Kit, which I also suggest you get if you haven't already!  :D

Also, I feel that the pelvis is rotating far too much, for as little as the torso is doing.  It kind of looks like a machine that has only a pivot and no interal organs to worry about. ;)

Omentis (Level 2 Dealer) @ 8/4/2014 12:00

@Zarto & Terff - Thank you! :D

@caca - It's a bit tricky to explain, but if you want an example take a look at what's happening with the animation in the face! You can google for a more in-depth explanation if you'd like to know more about it.

caca (Level 2 Kukyu) @ 8/4/2014 10:09

I still don't know what is "subpixel"

Terff (Level 5 Killer Klown) @ 8/3/2014 06:19

Very smooth animation!

Zarto (Level 1 Seaman) @ 8/2/2014 15:29

Great animation!

Omentis (Level 2 Dealer) @ 8/2/2014 10:45

Thanks dude! And thanks for the 'eye opening' comment on my last work haha-

CraftyPixeI (Level 1 Intern) @ 8/2/2014 09:41

- Good job :)! Glad you didn't continue reducing the quality :) -

Omentis (Level 2 Dealer) @ 8/2/2014 09:11

Thank you!

Friend (Level 3 Hatchikyu) @ 8/2/2014 08:48

dang, that looks great.  The colors are awesome

caca (Level 2 Kukyu) @ 8/2/2014 08:35

what is subpixel?

Omentis (Level 2 Dealer) @ 8/2/2014 07:46

Oooh I see what you mean, I wasn't even thinking about that when making this. 
I'm gonna try to switch out the leg cycles and hopefully that'll fix it haha. Thanks for pointing that out.

adamSrgnt (Level 4 Lieutenant) @ 8/2/2014 07:34

Super smooth and detailed.  Great job.

Slight critique: 
Arms move in the opposite direction of legs when you walk or run.  Moving them together is an awkward motion (related:

Omentis (Level 2 Dealer) @ 8/2/2014 07:06

@Damian - Thanks man! I appreciate it. :D

@Zizka - Thanks! I will try to do so haha-

Zizka (Level 10 Deep Blue) @ 8/2/2014 05:55

SMOOTH! I really like this! Keep up the good work!

Damian (Level 10 Operative) @ 8/2/2014 04:51

Cool, your use of sel-out is great. It's nice to see people actually do it well.

Omentis (Level 2 Dealer) @ 8/2/2014 02:19

Yes it is! It was my first attempt at it too hahaha-

andrae (Level 1 Rookie) @ 8/2/2014 02:12

EDIT: double post

andrae (Level 1 Rookie) @ 8/2/2014 02:10

Same here, I like this one compared to the previous. Just curious, is that a subpixel animation in the eye?

Omentis (Level 2 Dealer) @ 8/2/2014 02:08

Thank you! :D

Benjiro (Level 8 Shodan) @ 8/1/2014 20:23

so much better than the last :)

excellent like the stand position

Related & Tags

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