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Thanks, but these aren't in-game visuals!! We'll improve our in-game pixel art for sure, but it won't be nearly as detailed as this. Maybe for something like the main menu screen, or backgrounds to a lesser extent.
That's totally true. The pallette could have been used more effectively. That's partly my fault, but time constraints were such that I didn't have much time at all to maximize the pallette.
I saw this sort of dithering in the sky some of the Metal Slug games. I thought since the piece was so big, people wouldn't notice it too much. Thanks! I really didn't expect to get all of this feedback in so little time! I'm liking pixeljoint more and more:)
The floating islands are made of dirt, just very dry and flat. The texture does look pretty strange, now that you mention it. Do you think it should be more irregular? Can you show some pictures for reference? I don't know exactly what was the thought process when I decided to go with that particular texture. Probably a necessity due to lack of time, and partly because of the in-game representation of the floating islands. The lightest shade on the skirt does look a little too light, I'll have to darken it a bit to smoothen the fabric. About the bag: I didn't want to put too much detail on it, because the focus of the painting should be the two characters looking at the technologically advanced ruins, and not the ropes on the bag. While it is in the foreground, and things in the foreground generally should be more detailed, there is no reason for the eye to look specifically at the bag and the ropes, if that makes sense. They aren't the point of the piece. Thanks very much for the feedback, though! I really appreciate it :)
Crap, you're right! She's looking to the side. I'm guessing I drew her that way so to have at least some face showing on a character. I don't think I'll change that at this point. Just pretend that she's looking around.:)
Very ambitious piece, nice job! I hope you continue to work on it. I do find the girl looking to the left a little distracting. I think it would be more effective to have her looking in the same direction as the guy to unify their purpose.
I love the robot guy :) This is quite impressive and love the color transition on the floating rock formations. Awesome job on the foreground grass. Really like the fabric on the guy's shirt. I think a lot of AA may help this like where the floating island with crystals meets the sky and clouds against the mountains. The texture they are standing/sitting on seems off, is it dirt or rock? It seems too roundish to me. Her skirt has too much contrast in it, unless it is satin then it's ok, but put some little darker shade around the lightest shade may help make it less harsh. A little more contrast in the bag to help see the rope details better and the stitching. I think the birds are quite well done with the colors and perspective
WOW!
Amazing in-game visuals. Good luck with Kickstarting this game.
The piece above has also excelent parts. I like rocks and sword the most.
This is beautiful.
Despite being new (like you're saying), it looks like you could teach some things to many of us.
I personally think the dithering (in the sky) is too much visible, but it took me some time to notice, so it's not that bad at all.
- Interesting style. Looks cool overall : p. Just looks like some colors aren't used as much as they could of been. -
damn amazing