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I was expecting to see Darth Maul when I was clicking on the preview...
Meh, not bad.
My ultimate goal was to avoid using a "predictable" hue ramp, like your example. The fact that the white part was, er,white made me decide on low saturation shades, so I tried picking random hues for the shades. I think I might have also been picking hues that would cancel each other out in the fire section and give it a unnatural feel.
I mean: normally, when applying colour to an object, you would use colder colours on the dark parts and warmer colours on the bright parts. A red apple may go from purple to red to yellow. But here, you have white as the main colour, with areas of brown and blue shades. So I was wondering how you decided where to apply two different shades, one warm and the other cold, to a bright white object.
I'm not sure I understand the question. Can you be more specific?
It's the japanese kanji for his name, Fu-Wa-Juu-Zo (backwards due to japanese conventions, of course)
You took that reference and made it awesome! What does the writing say?
I agree with Mandrill, but... I don't understand the principle behind the way you've rendered the white bits. Could you explain it? It looks great, I just don't understand how you did it, or why you did it like this. Halp?
Crazily good especially the white and how you rendered it.
Thanks for the feedback! Sadly I can't think of any interesting responses to them :x
Awesome palette, AA'ing and cool pixel art as a whole.
Some critic and personal opinion, although I am not familiar with this character:
Transition of the white frame around the face into smoke-like appearance is quite harsh. But if it is what you intended, then its ok.
I dont know what the material the eyes are made of but IMO its better to make contrast by making the area inside the skull darker.
Bold use of specular highlights. Paid off for sure.