Juuzo Fuwa

Juuzo Fuwa

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Pixel Art Details

Juuzo Fuwa

Title: Juuzo Fuwa
Pixel Artist: X0-000  (Level 4 Deputy :: 6865 points)
Posted: 8/19/2014 14:45
Palette: 14 colors
Statistics:  14 comments    63 faves    0 avatars

Portrait of a character from Samurai Sentai Shinkenger, he has a sweet design. Did this piece for some palette practice.

Best viewed at 2x. Main reference: http://i.imgur.com/8hyygkQ.jpg


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Daimoth (Level 3 Stalker) @ 8/25/2014 16:20

Bold use of specular highlights. Paid off for sure.

RabidGolfCart (Level 3 Corporate Drone) @ 8/24/2014 22:35

Very well made.

CELS (Level 7 Lotus) @ 8/24/2014 14:45

@X0-000: Thanks for the explanation. :)

caca (Level 2 Kukyu) @ 8/24/2014 07:19

I was expecting to see Darth Maul when I was clicking on the preview...
Meh, not bad.

X0-000 (Level 4 Deputy) @ 8/22/2014 21:59

My ultimate goal was to avoid using a "predictable" hue ramp, like your example. The fact that the white part was, er,white made me decide on low saturation shades, so I tried picking random hues for the shades. I think I might have also been picking hues that would cancel each other out in the fire section and give it a unnatural feel.

CELS (Level 7 Lotus) @ 8/22/2014 10:21

I mean: normally, when applying colour to an object, you would use colder colours on the dark parts and warmer colours on the bright parts. A red apple may go from purple to red to yellow. But here, you have white as the main colour, with areas of brown and blue shades. So I was wondering how you decided where to apply two different shades, one warm and the other cold, to a bright white object.

X0-000 (Level 4 Deputy) @ 8/20/2014 19:59

I'm not sure I understand the question. Can you be more specific?

X0-000 (Level 4 Deputy) @ 8/20/2014 19:58

It's the japanese kanji for his name, Fu-Wa-Juu-Zo (backwards due to japanese conventions, of course)

jtfjtfjtf (Level 4 Shichikyu) @ 8/20/2014 17:13

You took that reference and made it awesome! What does the writing say?

CELS (Level 7 Lotus) @ 8/20/2014 14:40

I agree with Mandrill, but... I don't understand the principle behind the way you've rendered the white bits. Could you explain it? It looks great, I just don't understand how you did it, or why you did it like this. Halp?

Sunjammer (Level 3 Chief) @ 8/20/2014 12:50

beautiful pixel clusters

Mandrill (Level 9 T-rex) @ 8/19/2014 17:48

Crazily good especially the white and how you rendered it.

X0-000 (Level 4 Deputy) @ 8/19/2014 15:25

Thanks for the feedback! Sadly I can't think of any interesting responses to them :x

andrae (Level 1 Rookie) @ 8/19/2014 15:06

Awesome palette, AA'ing and cool pixel art as a whole.

Some critic and personal opinion, although I am not familiar with this character:
Transition of the white frame around the face into smoke-like appearance is quite harsh. But if it is what you intended, then its ok.
I dont know what the material the eyes are made of but IMO its better to make contrast by making the area inside the skull darker.

Related & Tags

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