I think it's a little better! This is kind of nitpicky anyway so it's not like it's a major difference.
I like her better with the shadow on her skin as well, but I'm concerned it's a little too long or something. Again, I think it's mostly a matter of not having an intermediary colour in your palette to soften it out a bit.
Thanks, good points. Edited it a little, don't know if if I got it right.
Hey, I hope I'm not out of line but I think this piece could benefit from a bit of higher-contrast shadow areas to imply lines, particularly between the body and the sleeves of the sweater, that way it's a little easier to distinguinsh forms at a glance.
Also it kind of bugged me that there was no shading on the skin underneath the sweater closer to the bowtie, although I guess you didn't have any good intermediary skintone colours to achieve that shadow smoothly.
I love your characters though, they are so full of life. :) Totally jealous of your skills.
Cheers!
Syosa puts way more detail. Syosa also has less yellowish skin color, usually.
@Isakishi, for sprites, I usually start with a linear ramp for the skin, then hair, lower staturation for darker colors, hue shift to purple like syosa(?). Recently I learned that the hue does not mater to AA so I'm trying to take advatage of that. Simplified the orginal colors based on the ref into two ramps, brown/pink and blue, I was temtped to use lower saturation for the gray but I don't want to use that.
*Also, I don't know what I'm saying.
@Dr D, the inspiration is actually uruchi, somewhat similar to syosa.
I love these characters, definitely reminiscient of Syosa's work.
It's actuallly a request (been doing too much lately, should have open commision sooner). It's in the character reference shown to me. Forgot to save the link.
Forgot to put in the description. :P
Wow I really like your take on gainingexp's work. Super cute!