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Retired



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Title: Retired
Pixel Artist: Bark Snarly  (Level 3 Hatchet Man :: 1085 points)
Posted: 9/18/2014 08:59
Palette: 17 colors
Statistics:  15 comments    14 faves    0 avatars

Been working on this for a while as practice on lighting and reflections. Got kind of annoyed with it several times but I think it's as done as I'll ever get it (with my current skills at least).

Not super happy with it overall as I think it's still a bit messy but I couldn't really think of any particularly good ways of cleaning it up while keeping the bricks looking roughish and not increasing colour count by a lot.

Anyways, hope you like it, I'm gonna work on something blue or green next. I'll edit this section with a WIP gif later.

Used this piece: http://www.pixeljoint.com/pixelart/75085.htm from philippejugnet as a ref for some of the shading on the bricks - wish mine turned out as well as his did!

EDIT: Added a couple of small tweaks based on felchqueen's and ADrawingMan's crits. Thanks again guys!

EDIT2: Tweaked it and cleaned it up a little bit

Discussion

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Sunjammer (Level 3 Chief) @ 11/14/2014 20:25

cool, very darksoulsy


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TheKasparrr (Level 4 Team Leader) @ 9/25/2014 05:09

Walls and floor look a bit flat, candles seem to float in the air, I don't personally like how the helmet turned out but I just love the sword and how the blade looks. This part is amazing!


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Limes (Level 3 Corporate Drone) @ 9/22/2014 09:15

Helmet could use some work but the smoothness of this is awe-some.\

Amazing lighting aswell


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Ubisavis (Level 6 Made) @ 9/21/2014 08:29

great :D


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Bark Snarly (Level 3 Hatchet Man) @ 9/20/2014 04:38

@andrae
Thanks!
You're definitely right about the lighting there, I did have the wall as brighter than the floor as it should be given the actual flame of the candles is closer to the wall than the floor but it looked really strange at the time so I reverted the change while I worked on other things. Looks like I didn't redo it at all either!
 


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Bark Snarly (Level 3 Hatchet Man) @ 9/20/2014 04:37

@phillippejugnet 
I forgot to mention it but I used your piece with the glowing jellyfish as a ref for doing the lighting in my bricks, totally crossed my mind to add a link in the description - I'll do that now!

Could you see the similarities? 

@rhlstudios, @Evidence and @eigenbom
Thanks guys!
 


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andrae (Level 1 Rookie) @ 9/18/2014 17:43

Superb lighting. My only crit: At first glance it took me seconds before differentiating the floor and wall near the candles, but I know they are floor and wall.


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eigenbom (Level 4 Deputy) @ 9/18/2014 17:06

Woah looks really solid dude :) 


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Evidence (Level 3 Corporate Drone) @ 9/18/2014 15:56

Great sense of depth and lighting.


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rhlstudios (Level 6 Hitman) @ 9/18/2014 15:14

So smooooooth O:


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philippejugnet (Level 6 Hitman) @ 9/18/2014 13:26


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Bark Snarly (Level 3 Hatchet Man) @ 9/18/2014 09:36

Thanks, the candles and lighting near them is something I've messed with constantly. I had darker streaks heading away from each candle as the body of the candle would block some light from the other two but I realised that there would still be light coming from the top of that candle so it just ended up looking too weird.

In hindsight I probably should've just gone for a lantern or something - would've been a lot easier to do IMO... 
 


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felchqueen (Level 6 SWAT) @ 9/18/2014 09:27

Yes, this is really nice, There is somehing else bothering me though, it's the candles, there are no shadows at all, it looks like the wax bit itself is the light source and they look as if they're hovering. It is just a minor thing and doesn't detract from your work! :)


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Bark Snarly (Level 3 Hatchet Man) @ 9/18/2014 09:19

Yea, I probably should've added a little crack or dent on the wall where the crossguard is resting against it, otherwise it would probably just rotate rather than balancing as I've portrayed it... Now that you've mentioned it, I might actually make a quick edit for that! 

Thanks for the feedback! 
 


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skittle (Level 9 Nidan) @ 9/18/2014 09:06

Really great colours. Only thing that is bugging me is the position of the sword, it looks like it's balancing with no gravity to push it down (not sure if I'm wording that properly). Really nice piece regardless of that nitpick though!


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