Adjusted Steamfantry

Adjusted Steamfantry

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Pixel Art Details

Adjusted Steamfantry



user
Title: Adjusted Steamfantry
Pixel Artist: Cyangmou  (Level 8 Marshal :: 43795 points)
Posted: 10/4/2014 11:02
Palette: 54 colors
Statistics:  28 comments    140 faves    0 avatars

personal pixel art illustration.
54 colors

Concept-Art

WIP-animation-GIF


Special thanks to Night and everyone over at Pixelation.

Another special thanks for everyone who was in the livestream chat.

Pixelation-Thread

Description:
 

The original Steamfantry dates back about half a century ago. It was during these clockwork ages that the first serialization of war machines began taking advantage of limbic technologies. These barely yielding heavy iron armors got equipped with piston muscles. A simple, but sturdy design, which still provides unmatched defensive abilities and is nearly indestructible.

The defensive Steamfantry went obsolete when the empire started to focus more on the development of mobile units to quickly decide battles for themselves, so the old technology was not up-to-date with the new strategies. After the enemy had adapted to these highly offensive tactics however, the need for a strong defensive units arose again, and the quick solution was to retrofit the old suits of armor.

The newly adjusted Steamfantry proved to be stunningly effective. In the battlefields of the cold North the engine and pistons counteracted glaciation and kept the pilot nice and cozy in unbearable heat. Said engines were smaller, more powerful, and fuelled by diesel; giving the units speed and mobility, completely overshadowing its predecessor.

The most efficient way to disable the adjusted Steamfantry is to push it over. Against such acts it can brace its massive bladed shield into the ground to gain additional stability. That is, if anyone manages to get through the fire of the calamitous minigun mounted to it's arm.
And even if the unit is downed, the surviving chances of the soldier are fairly large, the pilot must only await the support of allied forces.


Top Pixel Art - October 2014 (#1)Top Pixel Art - October 2014 (#1)

Discussion

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user
upper0 (Level 1 Private) @ 7/12/2017 05:46

Superb!


user
Seikame (Level 4 Button Man) @ 6/21/2015 22:47

Sir, this is a pixel art website, you cant post 3D pics like that.

...what do you mean it's pixel art ?


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LordHannu (Level 2 Hired Gun) @ 2/12/2015 07:57

Thats awsome and epic


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Transilience (Level 1 Jukyu) @ 12/4/2014 13:35

just breathtaking 


user
Limes (Level 2 Peon) @ 11/20/2014 09:59

Not sure why but it's either the proportions that are odd or the perspective.


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Cyangmou (Level 8 Marshal) @ 11/19/2014 05:45

yep =) you did

Thanks for all of your comments guys.


user
StoneStephenT (Level 8 Guerrilla) @ 11/18/2014 17:48

CALLED IT.


user
clefairykid (Level 9 Federal Agent) @ 10/11/2014 19:15

Hooollly moly! That metal shine :D


user
RabidGolfCart (Level 3 Hatchikyu) @ 10/9/2014 22:37

Incredible!


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Dokitsu (Level 8 Shodan) @ 10/7/2014 13:13

it is fucking awesome.
no words.


user
iDew (Level 1 Rookie) @ 10/6/2014 12:37


user
Pixelart_kid (Level 6 SWAT) @ 10/6/2014 08:31


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SoraAkihiru (Level 4 Ensign) @ 10/6/2014 02:34

Wow, this piece left me speachless!


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eigenbom (Level 4 Deputy) @ 10/5/2014 19:43

Woah fantastic! :D


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Cyangmou (Level 8 Marshal) @ 10/5/2014 06:21

yeah, legs are usually pretty hard to do and being limited on pixel art angles doesn't make it easier. Placing them correct in space with correct weighting and foreshortened forms that it looks kinda natural is just difficult. My knowledge on how to solcve it bette rincreases constantly and I hope at some point that won't be a problem for me any more.

The legs affect the whole pose, so if it isn't solved 100% right from the beginning it will stay problematic throughout the whole artwork and there isn't a lot you can do except from starting completely over from scratch. 


user
Marina (Level 9 Necrophiliac) @ 10/5/2014 05:55

You're a kind of god of patience or something like that. Awesome colors, awesome design. The only thing that doesn't feel much correct, is the legs. I think they are missing the proportions, maybe is the perspective that you did only in his legs while he walks. I'm also having troubles with this kind of things sometimes, and probably I'm not the correct one to give advices about it :P


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Elk (Level 4 Team Leader) @ 10/5/2014 01:53

geiler kupfereffekt :D


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Rainpowtato (Level 1 Depressed) @ 10/4/2014 22:57

OMGWTFBBQ?? That's totally badass !!


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StoneStephenT (Level 8 Guerrilla) @ 10/4/2014 22:05

Yeah, so, let me be the first to say this:

HOLY SHIT.

This deserves a Hall of Fame placement on this site. At the least, you're almost guaranteed Top Pixel Art of October.


user
Delicious (Level 8 Regional Boss) @ 10/4/2014 20:32

The rendering... Oh god. 


user
saiko-raito (Level 5 Sniper) @ 10/4/2014 19:10

great job.. love the detail 


user
dumbo (Level 4 Mercenary) @ 10/4/2014 18:23

The top half, gun, sheild, and boots are totally BOSS!!! Very well done, again!


user
Geoglatico (Level 6 SWAT) @ 10/4/2014 17:10

Awesome ! :O


user
Dr D (Level 4 Shichikyu) @ 10/4/2014 16:57

Inspirational. Loved seeing the thread and your progress.


user
cure (Level 11 Godfather) @ 10/4/2014 16:02

I think you went a little too purple overall and the brass parts lost their luster. I think this palette was working better. Great stuff either way.


user
Hiuru (Level 5 Killer Klown) @ 10/4/2014 14:48

Looks very Fool-ish in some areas, which is great. Nice!


user
CraftyPixeI (Level 1 Intern) @ 10/4/2014 12:47

- So advanced... -


user
JustinGameDesign (Level 8 Marshal) @ 10/4/2014 12:44

Amazing, as ever.


Related & Tags


soldier army steampunk dieselpunk armor mechanics minigun shield, Adjusted Steamfantry avatars, Adjusted Steamfantry icons, Adjusted Steamfantry pixel art, Adjusted Steamfantry forum avatars, Adjusted Steamfantry AOL Buddy Icons

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