Dayan's Quest - First Game Ever

Dayan's Quest - First Game Ever

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Dayan's Quest - First Game Ever



user
Title: Dayan's Quest - First Game Ever
Pixel Artist: FinoRaptor  (Level 3 Hatchet Man :: 1135 points)
Posted: 10/14/2014 20:41
Palette: 60 colors
Statistics:  8 comments    2 faves    0 avatars

<EDIT> I had to edit the image because PJ didn't accept transparency (the HUD) and gradients (Sun and light system in the cave), so now the preview image of my game is just the last levels. This image doesn't show the sun and the hud was tweaked to not have opacity at all, just pure black (in game the graphics still looks as intended though). Well I didn't knew I couldn't upload screenshots of the game, sure a lot of games use lighting systems and gradients to make them look more beautiful.

Anyways I'm not upset in any ways, this are just the rules on PJ and I don't have any problem with them ;)

</EDIT>

I made a game/gift for my girlfriend in our 2nd anniversary.

Link to the game here!:  http://bit.ly/1w6jzoU
The game is in spanish but it is self explanatory, in the ending cutscenes I only tell my gf that I was waiting for her and that if she like the presents in her way through there.

Controls:
Space - 'Jump'
Movement - 'Arrow Keys'

It is my first game ever made so if you find bugs, or glitches I would appreciate if you can tell me about them.

Discussion

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user
FinoRaptor (Level 3 Hatchet Man) @ 10/16/2014 14:16

Oh yeah, now I know why... well using gradients obviously is going to create a lot of different colours, I didn't wanted to make my own gradient using dithering because it doesn't look nice. And it's easier just using PS to do that, than dithering all. Well I just had one month deadline due to our anniversary anyways.

Thanks again!


user
king_bobston (Level 10 Capo) @ 10/16/2014 11:18

The sun in panel 1 and the light around the main character in panel 2 and 3 causes many colors due to the gradient. Other sources are also possible but these are some that are obvious.

I made a zoomed in screenshot of the sun (on the left) and the light around the character (on the right) here.

You can check for color count using this. You can find it under "Features -> Image Specs Tool" in the menu at the top of the site.


user
FinoRaptor (Level 3 Hatchet Man) @ 10/16/2014 07:21

Wow I didn't realize how many colors were in the PJ, well maybe is because of some kind of compression in the image, don't know where you took that info though. I made the pixelart within gamemaker in the editor, so sometimes when I erased some of the work I didn't realized that the eraser tool was on 1 opacity, so there are pixels with data but is not visible to human eye. I'll rework the sprites and upload all of them 1x and with the right amount of colors ;)

The light in the sprites are not retouched by any means by the engine, so sprite colors are the same in all the 3 levels. In future games I'll do that though.

Many many thanks for your comment, I really appreciate all the feedback ;)


user
FinoRaptor (Level 3 Hatchet Man) @ 10/16/2014 07:15

-Yeah a lot of people has said that about gravity, I have to learn to code in traditional way, I used the 2dbox engine for gamemaker, that is why physics and gravity are not that controllable by me.

-In the end when you reach 'me' in the lighttower there is no cutscene the game just stops and waits until its fades away to the cutscenes where I talk with her.

Many many thanks for your comment and for letting me know your opinion! ;)

I'll keep doing games from now on, something I really want to do ^^



 


user
FinoRaptor (Level 3 Hatchet Man) @ 10/16/2014 07:11

Thanks!


user
kendi64 (Level 5 Detective) @ 10/15/2014 09:47

Great pixels (may favorite parts is the bed and the rock texture)! but PJ image specs: "Number of colors: 2672" :( The light around the character in the dark scenes should be redone


user
king_bobston (Level 10 Capo) @ 10/15/2014 08:56

Very nice running and spinning animation in the double jump. The falling from the jump did take a bit to get used to, too slow in my opinion.

Concerning bugs, I'm not sure if at the end the game just stops at the lighttower or if there's a supposed cutscene that didn't came up for me.

Also kudos for such a cool anniversary gift and for 1st game


user
Ubisavis (Level 6 Made) @ 10/15/2014 00:38

nice :D


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