Here is a sprite of the Ice Queen I did for the first DS and 3DS Adventure Time game. Unfortunately due to tight time constraints she was cut from the game. However, she does have a brief cameo at the very end of the credits!
**An interesting fact about all of the Adventure Time sprites for this game is that they all had hand pixeled alpha channels on the edges in order to soften them up and make it a bit more like the cartoon. The typical range for the Alpha was just 77,77,77. The engine would automatically make those colors alphas. t's a neat effect that I hope to see more often.
Strictly for portfolio purposes. Adventure Time and The Ice Queen are owned by Cartoon Network
--If you like my work consider commissioning me at MAKAPIXEL at gmail
|
Thank you! I'm going to be posting more and if possible I'll try to include some more bits of information that pixel artists/artists should find interesting.
Furthermore if anyone has any more questsions I'll be glad to answer them if I'm able.
**In hindsight trying to use alphas for the edge of the tile in this piece did not work out as planned >_< It did not blend as planned haha. The main reason for the tile of this image is to make the alpha pixels on the edge of the sprite character blend in. Otherwise I would either have to erase them(sprite was created using them as a means to soften so removing them will create chunks) or blend them into the tiles colors which I feel would be disengenious as that's not how it appeared in the game. Or I could just release it as is with no background and the alphas would be very noticeable depending on the background theme the user chooses**