2x scale. Some item/ui varieties for an unreleased mobile game. We had some serious budget constraints, and had to approach how to make many interesting variations with limited time. We took the approach of fairly simple recolors, with consistent changes in pattern/materials to add a little interest and pop vs plain old pallette swaps.
My site: http://catkilo.com/
get at me: joseph@catkilo.com - https://twitter.com/Joseph_Catkilo
Paid work. |
I agree with failureboy, these all look like the start of something great but need a bit more polish in the form of highlights and more defined edges/reduced pixel noise.
Will this game be released eventually, or did it fizzle?